swift-cwinrt/Sources/CWinRT/include/Windows.Gaming.UI.h
2024-02-15 17:12:35 -08:00

385 lines
22 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.ApplicationModel.Activation.h"
// Importing Collections header
#include "Windows.Foundation.Collections.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
#if !defined(____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIEventHandler_1_IInspectable __x_ABI_C__FIEventHandler_1_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1_IInspectable;
typedef struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
IInspectable* sender,
IInspectable* args);
END_INTERFACE
} __x_ABI_C__FIEventHandler_1_IInspectableVtbl;
interface __x_ABI_C__FIEventHandler_1_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
#define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* sender,
__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* args);
END_INTERFACE
} __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl;
interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs
{
CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
#ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
#define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs;
#endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet;
#endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan;
typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin;
typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition;
enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin
{
__x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Voice = 0,
__x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Text = 1,
};
enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition
{
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomCenter = 0,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomLeft = 1,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomRight = 2,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleRight = 3,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleLeft = 4,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopCenter = 5,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopLeft = 6,
__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopRight = 7,
};
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* add_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
__x_ABI_C__FIEventHandler_1_IInspectable* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
EventRegistrationToken token);
HRESULT (STDMETHODCALLTYPE* add_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
__x_ABI_C__FIEventHandler_1_IInspectable* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
EventRegistrationToken token);
HRESULT (STDMETHODCALLTYPE* get_Visible)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
boolean* value);
HRESULT (STDMETHODCALLTYPE* get_IsInputRedirected)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
boolean* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_AppId)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* get_AppDisplayName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* get_SenderName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* get_Message)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* get_Origin)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition* value);
HRESULT (STDMETHODCALLTYPE* put_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value);
HRESULT (STDMETHODCALLTYPE* AddMessage)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
HSTRING sender,
HSTRING message,
enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* add_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
EventRegistrationToken token);
HRESULT (STDMETHODCALLTYPE* SetDelayBeforeClosingAfterMessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
struct __x_ABI_CWindows_CFoundation_CTimeSpan value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay** value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_GameUIArgs)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
__x_ABI_CWindows_CFoundation_CCollections_CIPropertySet** value);
HRESULT (STDMETHODCALLTYPE* ReportCompleted)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
__x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* results);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl;
interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */