// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 #pragma once // Header files for imported files #include #include #include #include "Windows.Foundation.h" #include "Windows.ApplicationModel.Activation.h" // Importing Collections header #include "Windows.Foundation.Collections.h" /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs; #endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions #if !defined(____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1_IInspectable __x_ABI_C__FIEventHandler_1_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1_IInspectable; typedef struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1_IInspectable* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1_IInspectable* This, IInspectable* sender, IInspectable* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1_IInspectableVtbl; interface __x_ABI_C__FIEventHandler_1_IInspectable { CONST_VTBL struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) #define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs; typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This, __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* sender, __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* args); END_INTERFACE } __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl; interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs { CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl* lpVtbl; }; #endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__ #define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs; #endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet; #endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan; typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin; typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition; enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin { __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Voice = 0, __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Text = 1, }; enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition { __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomCenter = 0, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomLeft = 1, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomRight = 2, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleRight = 3, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleLeft = 4, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopCenter = 5, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopLeft = 6, __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopRight = 7, }; #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, __x_ABI_C__FIEventHandler_1_IInspectable* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, __x_ABI_C__FIEventHandler_1_IInspectable* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_Visible)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_IsInputRedirected)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This, boolean* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_AppId)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_AppDisplayName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_SenderName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_Message)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_Origin)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This, enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition* value); HRESULT (STDMETHODCALLTYPE* put_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value); HRESULT (STDMETHODCALLTYPE* AddMessage)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This, HSTRING sender, HSTRING message, enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* SetDelayBeforeClosingAfterMessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This, struct __x_ABI_CWindows_CFoundation_CTimeSpan value); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This, __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_GameUIArgs)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet** value); HRESULT (STDMETHODCALLTYPE* ReportCompleted)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This, __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* results); END_INTERFACE } __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl; interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs { CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs; #endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */