385 lines
22 KiB
C
385 lines
22 KiB
C
// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
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#pragma once
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// Header files for imported files
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#include <inspectable.h>
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#include <EventToken.h>
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#include <windowscontracts.h>
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#include "Windows.Foundation.h"
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#include "Windows.ApplicationModel.Activation.h"
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// Importing Collections header
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#include "Windows.Foundation.Collections.h"
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/* Forward Declarations */
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
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#endif // ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_FWD_DEFINED__
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// Parameterized interface forward declarations (C)
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// Collection interface definitions
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#if !defined(____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIEventHandler_1_IInspectable __x_ABI_C__FIEventHandler_1_IInspectable;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1_IInspectable;
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typedef struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1_IInspectable* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1_IInspectable* This,
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IInspectable* sender,
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IInspectable* args);
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END_INTERFACE
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} __x_ABI_C__FIEventHandler_1_IInspectableVtbl;
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interface __x_ABI_C__FIEventHandler_1_IInspectable
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{
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CONST_VTBL struct __x_ABI_C__FIEventHandler_1_IInspectableVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIEventHandler_1_IInspectable_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs;
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typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* This,
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__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* sender,
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__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* args);
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END_INTERFACE
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} __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl;
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interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs
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{
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CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgsVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
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#ifndef ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
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#define ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs __x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs;
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#endif // ____x_ABI_CWindows_CApplicationModel_CActivation_CIActivatedEventArgs_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
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#define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet;
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#endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__
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typedef struct __x_ABI_CWindows_CFoundation_CTimeSpan __x_ABI_CWindows_CFoundation_CTimeSpan;
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typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin;
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typedef enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition;
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin
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{
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__x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Voice = 0,
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__x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin_Text = 1,
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};
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition
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{
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomCenter = 0,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomLeft = 1,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_BottomRight = 2,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleRight = 3,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_MiddleLeft = 4,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopCenter = 5,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopLeft = 6,
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__x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition_TopRight = 7,
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};
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* add_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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__x_ABI_C__FIEventHandler_1_IInspectable* handler,
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EventRegistrationToken* token);
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HRESULT (STDMETHODCALLTYPE* remove_VisibilityChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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EventRegistrationToken token);
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HRESULT (STDMETHODCALLTYPE* add_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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__x_ABI_C__FIEventHandler_1_IInspectable* handler,
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EventRegistrationToken* token);
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HRESULT (STDMETHODCALLTYPE* remove_IsInputRedirectedChanged)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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EventRegistrationToken token);
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HRESULT (STDMETHODCALLTYPE* get_Visible)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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boolean* value);
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HRESULT (STDMETHODCALLTYPE* get_IsInputRedirected)(__x_ABI_CWindows_CGaming_CUI_CIGameBarStatics* This,
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boolean* value);
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END_INTERFACE
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} __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl;
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interface __x_ABI_CWindows_CGaming_CUI_CIGameBarStatics
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{
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CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameBarStaticsVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameBarStatics;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameBarStatics_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* get_AppId)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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HSTRING* value);
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HRESULT (STDMETHODCALLTYPE* get_AppDisplayName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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HSTRING* value);
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HRESULT (STDMETHODCALLTYPE* get_SenderName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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HSTRING* value);
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HRESULT (STDMETHODCALLTYPE* get_Message)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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HSTRING* value);
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HRESULT (STDMETHODCALLTYPE* get_Origin)(__x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs* This,
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin* value);
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END_INTERFACE
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} __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl;
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interface __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs
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{
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CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgsVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatMessageReceivedEventArgs_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* get_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition* value);
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HRESULT (STDMETHODCALLTYPE* put_DesiredPosition)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatOverlayPosition value);
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HRESULT (STDMETHODCALLTYPE* AddMessage)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay* This,
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HSTRING sender,
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HSTRING message,
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enum __x_ABI_CWindows_CGaming_CUI_CGameChatMessageOrigin origin);
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END_INTERFACE
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} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl;
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interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay
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{
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CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* add_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CUI__CGameChatOverlayMessageSource___x_ABI_CWindows__CGaming__CUI__CGameChatMessageReceivedEventArgs* handler,
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EventRegistrationToken* token);
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HRESULT (STDMETHODCALLTYPE* remove_MessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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EventRegistrationToken token);
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HRESULT (STDMETHODCALLTYPE* SetDelayBeforeClosingAfterMessageReceived)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource* This,
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struct __x_ABI_CWindows_CFoundation_CTimeSpan value);
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END_INTERFACE
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} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl;
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interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource
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{
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CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSourceVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayMessageSource_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
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|
ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
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|
HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
|
|
TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics* This,
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|
__x_ABI_CWindows_CGaming_CUI_CIGameChatOverlay** value);
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END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl;
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|
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|
interface __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStaticsVtbl* lpVtbl;
|
|
};
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|
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|
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameChatOverlayStatics_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__
|
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typedef struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* get_GameUIArgs)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
__x_ABI_CWindows_CFoundation_CCollections_CIPropertySet** value);
|
|
HRESULT (STDMETHODCALLTYPE* ReportCompleted)(__x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs* This,
|
|
__x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* results);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgsVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CUI_CIGameUIProviderActivatedEventArgs_INTERFACE_DEFINED__) */
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|
|