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**STRUCT**
# `Window`
A structure representing an application window type.
Note that multiple instances of a window can be opened at the same time.
## Properties
### `id`
The window's identifier.
### `content`
The window's content.
### `open`
Whether an instance of the window type should be opened when the app is starting up.
### `shortcuts`
The keyboard shortcuts.
### `appShortcuts`
The keyboard shortcuts on the app level.
## Methods
### `init(id:open:content:)`
Create a window type with a certain identifier and user interface.
- Parameters:
- id: The identifier.
- open: The number of instances of the window type when the app is starting.
- content: The window's content.
### `createWindow(app:)`
Get the storage for the window.
- Parameter app: The application.
- Returns: The storage.
### `createGTUIWindow(app:)`
Get the window.
- Parameter app: The application.
- Returns: The window.
### `getViewStorage(window:)`
Get the storage of the content view.
- Parameter window: The window.
- Returns: The storage of the content of the window.
### `update(_:app:)`
Update a window storage's content.
- Parameter storage: The storage to update.
### `keyboardShortcut(_:action:)`
Add a keyboard shortcut.
- Parameters:
- shortcut: The keyboard shortcut.
- action: The closure to execute when the keyboard shortcut is pressed.
- Returns: The window.
### `updateShortcuts(window:)`
Update the keyboard shortcuts.
- Parameter window: The application window.
### `closeShortcut()`
Add the shortcut "<Ctrl>w" which closes the window.
- Returns: The window.