81 lines
1.4 KiB
Markdown
81 lines
1.4 KiB
Markdown
**CLASS**
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# `GTUIApp`
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The GTUI application.
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## Properties
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### `updateHandlers`
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The handlers which are called when a state changes.
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### `appID`
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The app's id for the file name for storing the data.
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### `pointer`
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The pointer to the application.
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### `fields`
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Fields for additional information.
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### `body`
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The app's content.
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### `sceneStorage`
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The scenes that are displayed.
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### `overwriteParentID`
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A string signaling that the parent should not be overwritten.
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## Methods
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### `init(_:body:)`
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Initialize the GTUI application.
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- Parameters:
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- id: The application id.
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- body: The application's content.
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### `onActivate()`
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The entry point of the application.
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### `run()`
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Run the application.
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### `addKeyboardShortcut(_:id:window:handler:)`
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Add a keyboard shortcut to the application.
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- Parameters:
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- shortcut: The keyboard shortcut.
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- id: The action's id.
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- window: Optionally an application window.
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- handler: The action's handler.
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### `showWindow(_:)`
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Focus the window with a certain id. Create the window if it doesn't already exist.
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- Parameters:
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- id: The window's id.
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### `addWindow(_:parent:)`
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Add a new window with the content of the window with a certain id.
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- Parameters:
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- id: The window's id.
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- parent: The parent window.
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### `setParentWindows()`
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Set the parents of every window having a parent window.
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### `quit()`
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Terminate the application.
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