// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 // swiftlint:disable all import Foundation @_spi(WinRTInternal) @_spi(WinRTImplements) import WindowsFoundation import CWinRT /// [Open Microsoft documentation](https://learn.microsoft.com/uwp/api/windows.media.render.audiorendercategory) public typealias AudioRenderCategory = __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory extension UWP.AudioRenderCategory { public static var other : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Other } public static var foregroundOnlyMedia : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_ForegroundOnlyMedia } public static var backgroundCapableMedia : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_BackgroundCapableMedia } public static var communications : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Communications } public static var alerts : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Alerts } public static var soundEffects : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_SoundEffects } public static var gameEffects : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_GameEffects } public static var gameMedia : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_GameMedia } public static var gameChat : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_GameChat } public static var speech : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Speech } public static var movie : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Movie } public static var media : UWP.AudioRenderCategory { __x_ABI_CWindows_CMedia_CRender_CAudioRenderCategory_Media } } extension UWP.AudioRenderCategory: @retroactive Hashable, @retroactive Codable {}