swift-cwinrt/Sources/CWinRT/include/Windows.Perception.People.h
2024-02-15 17:12:35 -08:00

518 lines
30 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.Foundation.Numerics.h"
#include "Windows.Perception.h"
#include "Windows.Perception.Spatial.h"
#include "Windows.UI.Input.h"
#include "Windows.UI.Input.Spatial.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose __x_ABI_CWindows_CPerception_CPeople_CIEyesPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose __x_ABI_CWindows_CPerception_CPeople_CIHandPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose __x_ABI_CWindows_CPerception_CPeople_CIHeadPose;
#endif // ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
typedef enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus;
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus;
#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus;
typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
enum __x_ABI_CWindows_CUI_CInput_CGazeInputAccessStatus* result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl;
interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatusVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay;
#if !defined(____x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay;
typedef struct __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRayVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay* This,
struct __x_ABI_CWindows_CPerception_CSpatial_CSpatialRay* result);
END_INTERFACE
} __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRayVtbl;
interface __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay
{
CONST_VTBL struct __x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRayVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay_INTERFACE_DEFINED__
typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue;
#endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion;
typedef struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 __x_ABI_CWindows_CFoundation_CNumerics_CVector3;
#ifndef ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CIPerceptionTimestamp __x_ABI_CWindows_CPerception_CIPerceptionTimestamp;
#endif // ____x_ABI_CWindows_CPerception_CIPerceptionTimestamp_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
#define ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem __x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem;
#endif // ____x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
#define ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource __x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource;
#endif // ____x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind __x_ABI_CWindows_CPerception_CPeople_CHandJointKind;
typedef enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy;
typedef struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex;
typedef struct __x_ABI_CWindows_CPerception_CPeople_CJointPose __x_ABI_CWindows_CPerception_CPeople_CJointPose;
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind
{
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_Palm = 0,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_Wrist = 1,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_ThumbMetacarpal = 2,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_ThumbProximal = 3,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_ThumbDistal = 4,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_ThumbTip = 5,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_IndexMetacarpal = 6,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_IndexProximal = 7,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_IndexIntermediate = 8,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_IndexDistal = 9,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_IndexTip = 10,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_MiddleMetacarpal = 11,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_MiddleProximal = 12,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_MiddleIntermediate = 13,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_MiddleDistal = 14,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_MiddleTip = 15,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_RingMetacarpal = 16,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_RingProximal = 17,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_RingIntermediate = 18,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_RingDistal = 19,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_RingTip = 20,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_LittleMetacarpal = 21,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_LittleProximal = 22,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_LittleIntermediate = 23,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_LittleDistal = 24,
__x_ABI_CWindows_CPerception_CPeople_CHandJointKind_LittleTip = 25,
};
enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy
{
__x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy_High = 0,
__x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy_Approximate = 1,
};
struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex
{
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position;
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Normal;
};
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose
{
struct __x_ABI_CWindows_CFoundation_CNumerics_CQuaternion Orientation;
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3 Position;
FLOAT Radius;
enum __x_ABI_CWindows_CPerception_CPeople_CJointPoseAccuracy Accuracy;
};
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_IsCalibrationValid)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
boolean* value);
HRESULT (STDMETHODCALLTYPE* get_Gaze)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
__x_ABI_C__FIReference_1___x_ABI_CWindows__CPerception__CSpatial__CSpatialRay** value);
HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPose* This,
__x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPose_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* IsSupported)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* RequestAccessAsync)(__x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CUI__CInput__CGazeInputAccessStatus** operation);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIEyesPoseStatics_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Source)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CUI_CInput_CSpatial_CISpatialInteractionSource** value);
HRESULT (STDMETHODCALLTYPE* get_TriangleIndexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* get_VertexCount)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* GetTriangleIndices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
UINT32 indicesLength,
UINT16* indices);
HRESULT (STDMETHODCALLTYPE* GetVertexStateForPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CPerception_CPeople_CIHandPose* handPose,
__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState** result);
HRESULT (STDMETHODCALLTYPE* get_NeutralPose)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
__x_ABI_CWindows_CPerception_CPeople_CIHandPose** value);
HRESULT (STDMETHODCALLTYPE* get_NeutralPoseVersion)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
INT32* value);
HRESULT (STDMETHODCALLTYPE* get_ModelId)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver* This,
INT32* value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserverVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshObserver_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_CoordinateSystem)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem** value);
HRESULT (STDMETHODCALLTYPE* GetVertices)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
UINT32 verticesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CHandMeshVertex* vertices);
HRESULT (STDMETHODCALLTYPE* get_UpdateTimestamp)(__x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState* This,
__x_ABI_CWindows_CPerception_CIPerceptionTimestamp** value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexStateVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandMeshVertexState_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* TryGetJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPose,
boolean* result);
HRESULT (STDMETHODCALLTYPE* TryGetJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
__x_ABI_CWindows_CPerception_CSpatial_CISpatialCoordinateSystem* coordinateSystem,
UINT32 jointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints,
UINT32 jointPosesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetRelativeJoint)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind joint,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind referenceJoint,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* result);
HRESULT (STDMETHODCALLTYPE* GetRelativeJoints)(__x_ABI_CWindows_CPerception_CPeople_CIHandPose* This,
UINT32 jointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* joints,
UINT32 referenceJointsLength,
enum __x_ABI_CWindows_CPerception_CPeople_CHandJointKind* referenceJoints,
UINT32 jointPosesLength,
struct __x_ABI_CWindows_CPerception_CPeople_CJointPose* jointPoses);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHandPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHandPoseVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHandPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHandPose_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Position)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
HRESULT (STDMETHODCALLTYPE* get_ForwardDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
HRESULT (STDMETHODCALLTYPE* get_UpDirection)(__x_ABI_CWindows_CPerception_CPeople_CIHeadPose* This,
struct __x_ABI_CWindows_CFoundation_CNumerics_CVector3* value);
END_INTERFACE
} __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl;
interface __x_ABI_CWindows_CPerception_CPeople_CIHeadPose
{
CONST_VTBL struct __x_ABI_CWindows_CPerception_CPeople_CIHeadPoseVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPerception_CPeople_CIHeadPose;
#endif /* !defined(____x_ABI_CWindows_CPerception_CPeople_CIHeadPose_INTERFACE_DEFINED__) */