421 lines
27 KiB
C
421 lines
27 KiB
C
// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
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#pragma once
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// Header files for imported files
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#include <inspectable.h>
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#include <EventToken.h>
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#include <windowscontracts.h>
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#include "Windows.Foundation.h"
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#include "Windows.Storage.Streams.h"
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/* Forward Declarations */
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#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
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#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;
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#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
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#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;
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#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
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#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;
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#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
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// Parameterized interface forward declarations (C)
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// Collection interface definitions
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
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#if !defined(____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperation_1_IInspectable __x_ABI_C__FIAsyncOperation_1_IInspectable;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_IInspectable;
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typedef struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* handler);
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HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable** result);
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HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
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IInspectable** result);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl;
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interface __x_ABI_C__FIAsyncOperation_1_IInspectable
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
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typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This,
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__x_ABI_C__FIAsyncOperation_1_IInspectable* asyncInfo,
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enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl;
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interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
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#if !defined(____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperation_1_HSTRING __x_ABI_C__FIAsyncOperation_1_HSTRING;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_HSTRING;
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typedef struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* handler);
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HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING** result);
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HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
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HSTRING* result);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl;
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interface __x_ABI_C__FIAsyncOperation_1_HSTRING
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
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typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This,
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__x_ABI_C__FIAsyncOperation_1_HSTRING* asyncInfo,
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enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl;
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interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
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#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
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typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* handler);
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HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** result);
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HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection** result);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;
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interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
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typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
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__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* asyncInfo,
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enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;
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interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
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typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
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#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
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#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
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#define ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CFoundation_CIUriRuntimeClass __x_ABI_CWindows_CFoundation_CIUriRuntimeClass;
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#endif // ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
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#define ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CStorage_CStreams_CIBuffer __x_ABI_CWindows_CStorage_CStreams_CIBuffer;
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#endif // ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
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typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome;
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typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind;
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enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome
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{
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_None = 0,
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Win = 1,
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Loss = 2,
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Tie = 3,
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};
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enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind
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{
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Number = 0,
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__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Time = 1,
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};
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#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* get_ServiceUri)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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__x_ABI_CWindows_CFoundation_CIUriRuntimeClass** value);
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HRESULT (STDMETHODCALLTYPE* GetGamerProfileAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation);
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HRESULT (STDMETHODCALLTYPE* GetInstalledGameItemsAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation);
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HRESULT (STDMETHODCALLTYPE* GetPartnerTokenAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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__x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri,
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__x_ABI_C__FIAsyncOperation_1_HSTRING** operation);
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HRESULT (STDMETHODCALLTYPE* GetPrivilegesAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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__x_ABI_C__FIAsyncOperation_1_HSTRING** operation);
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HRESULT (STDMETHODCALLTYPE* GrantAchievement)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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UINT32 achievementId);
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HRESULT (STDMETHODCALLTYPE* GrantAvatarAward)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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UINT32 avatarAwardId);
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HRESULT (STDMETHODCALLTYPE* PostResult)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
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UINT32 gameVariant,
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enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind scoreKind,
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INT64 scoreValue,
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enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome gameOutcome,
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__x_ABI_CWindows_CStorage_CStreams_CIBuffer* buffer);
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END_INTERFACE
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} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl;
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interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService
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{
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CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;
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#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
|
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ULONG* iidCount,
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|
IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
|
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
|
|
TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* NotifyPartnerTokenExpired)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
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__x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri);
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HRESULT (STDMETHODCALLTYPE* GetAuthenticationStatus)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
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UINT32* status);
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END_INTERFACE
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} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl;
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interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2
|
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{
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|
CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;
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#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* GetPropertyAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
|
|
HSTRING propertyName,
|
|
__x_ABI_C__FIAsyncOperation_1_IInspectable** operation);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl;
|
|
|
|
interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;
|
|
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) */
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