swift-cwinrt/Sources/CWinRT/include/Windows.Gaming.Input.Preview.h
2024-02-15 17:12:35 -08:00

66 lines
3.6 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.Gaming.Input.h"
#include "Windows.Gaming.Input.Custom.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics;
#endif // ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#if !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetParentProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* GetProviderId)(__x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
HSTRING* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CPreview_CIGameControllerProviderInfoStatics_INTERFACE_DEFINED__) */