753 lines
51 KiB
C
753 lines
51 KiB
C
// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
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#pragma once
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// Header files for imported files
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#include <inspectable.h>
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#include <EventToken.h>
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#include <windowscontracts.h>
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#include "Windows.Foundation.h"
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#include "Windows.Gaming.Input.h"
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#include "Windows.Storage.Streams.h"
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/* Forward Declarations */
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
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// Parameterized interface forward declarations (C)
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// Collection interface definitions
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress;
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typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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#if !defined(____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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typedef struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo,
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enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
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interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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typedef struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* put_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler);
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HRESULT (STDMETHODCALLTYPE* get_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
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HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler);
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HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
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HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult** result);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
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interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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#if !defined(____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
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#define ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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// Declare the parameterized interface IID.
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EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
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typedef struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
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HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
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__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo,
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struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress progressInfo);
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END_INTERFACE
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} __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
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interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
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{
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CONST_VTBL struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
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};
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#endif // ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
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typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
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#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
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#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
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#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;
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#endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
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#ifndef ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
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#define ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
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typedef interface __x_ABI_CWindows_CStorage_CStreams_CIInputStream __x_ABI_CWindows_CStorage_CStreams_CIInputStream;
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#endif // ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus;
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass;
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype;
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typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType;
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo;
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enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus
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{
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Completed = 0,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_UpToDate = 1,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Failed = 2,
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};
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enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass
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{
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_Command = 0,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_LowLatency = 1,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_StandardLatency = 2,
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};
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enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype
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{
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Unknown = 0,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Gamepad = 1,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadePad = 2,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadeStick = 3,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_FlightStick = 4,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Wheel = 5,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Guitar = 6,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarAlternate = 7,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarBass = 8,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DrumKit = 9,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DancePad = 10,
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};
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enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType
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{
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Unknown = 0,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Gamepad = 1,
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};
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struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo
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{
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UINT16 Major;
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UINT16 Minor;
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UINT16 Build;
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UINT16 Revision;
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};
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struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress
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{
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DOUBLE PercentCompleted;
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UINT32 CurrentComponentId;
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};
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#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl
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{
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BEGIN_INTERFACE
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HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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ULONG* iidCount,
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IID** iids);
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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TrustLevel* trustLevel);
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HRESULT (STDMETHODCALLTYPE* CreateGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
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IInspectable** value);
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HRESULT (STDMETHODCALLTYPE* OnGameControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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__x_ABI_CWindows_CGaming_CInput_CIGameController* value);
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HRESULT (STDMETHODCALLTYPE* OnGameControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
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__x_ABI_CWindows_CGaming_CInput_CIGameController* value);
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END_INTERFACE
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} __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl;
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interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory
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{
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CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl* lpVtbl;
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};
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EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl
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{
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BEGIN_INTERFACE
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|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
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REFIID riid,
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void** ppvObject);
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ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This);
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ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This);
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HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
|
|
ULONG* iidCount,
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IID** iids);
|
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HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
|
|
HSTRING* className);
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HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
|
|
TrustLevel* trustLevel);
|
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HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForGipInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
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__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
|
|
GUID interfaceId);
|
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HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForHardwareId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
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|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
|
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UINT16 hardwareVendorId,
|
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UINT16 hardwareProductId);
|
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HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForXusbType)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType xusbType,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype xusbSubtype);
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|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl;
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|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl* lpVtbl;
|
|
};
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|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
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|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__) */
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|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* TryGetFactoryControllerFromGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
|
|
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController* gameController,
|
|
__x_ABI_CWindows_CGaming_CInput_CIGameController** factoryController);
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|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl* lpVtbl;
|
|
};
|
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|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__) */
|
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|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* OnInputResumed)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
UINT64 timestamp);
|
|
HRESULT (STDMETHODCALLTYPE* OnInputSuspended)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
|
|
UINT64 timestamp);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* get_FirmwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_HardwareProductId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
UINT16* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_HardwareVendorId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
UINT16* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_HardwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_IsConnected)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
|
|
boolean* value);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* get_ExtendedErrorCode)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
UINT32* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_FinalComponentId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
UINT32* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus* value);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl* lpVtbl;
|
|
};
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|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult;
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#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__) */
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#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__)
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#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__
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typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* OnKeyReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
UINT64 timestamp,
|
|
BYTE keyCode,
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|
boolean isPressed);
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|
HRESULT (STDMETHODCALLTYPE* OnMessageReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
|
|
UINT64 timestamp,
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|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
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|
BYTE messageId,
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|
BYTE sequenceId,
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|
UINT32 messageBufferLength,
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|
BYTE* messageBuffer);
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|
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|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl;
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|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl* lpVtbl;
|
|
};
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|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink;
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|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__) */
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|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__)
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|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* SendMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
|
|
BYTE messageId,
|
|
UINT32 messageBufferLength,
|
|
BYTE* messageBuffer);
|
|
HRESULT (STDMETHODCALLTYPE* SendReceiveMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
|
|
BYTE messageId,
|
|
UINT32 requestMessageBufferLength,
|
|
BYTE* requestMessageBuffer,
|
|
UINT32 responseMessageBufferLength,
|
|
BYTE* responseMessageBuffer);
|
|
HRESULT (STDMETHODCALLTYPE* UpdateFirmwareAsync)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
|
|
__x_ABI_CWindows_CStorage_CStreams_CIInputStream* firmwareImage,
|
|
__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* OnInputReportReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
|
|
UINT64 timestamp,
|
|
BYTE reportId,
|
|
UINT32 reportBufferLength,
|
|
BYTE* reportBuffer);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* get_UsageId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
UINT16* value);
|
|
HRESULT (STDMETHODCALLTYPE* get_UsagePage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
UINT16* value);
|
|
HRESULT (STDMETHODCALLTYPE* GetFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
BYTE reportId,
|
|
UINT32 reportBufferLength,
|
|
BYTE* reportBuffer);
|
|
HRESULT (STDMETHODCALLTYPE* SendFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
BYTE reportId,
|
|
UINT32 reportBufferLength,
|
|
BYTE* reportBuffer);
|
|
HRESULT (STDMETHODCALLTYPE* SendOutputReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
|
|
BYTE reportId,
|
|
UINT32 reportBufferLength,
|
|
BYTE* reportBuffer);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* OnInputReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
|
|
UINT64 timestamp,
|
|
BYTE reportId,
|
|
UINT32 inputBufferLength,
|
|
BYTE* inputBuffer);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__) */
|
|
|
|
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__)
|
|
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__
|
|
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl
|
|
{
|
|
BEGIN_INTERFACE
|
|
|
|
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
|
|
REFIID riid,
|
|
void** ppvObject);
|
|
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This);
|
|
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This);
|
|
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
|
|
ULONG* iidCount,
|
|
IID** iids);
|
|
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
|
|
HSTRING* className);
|
|
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
|
|
TrustLevel* trustLevel);
|
|
HRESULT (STDMETHODCALLTYPE* SetVibration)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
|
|
DOUBLE lowFrequencyMotorSpeed,
|
|
DOUBLE highFrequencyMotorSpeed);
|
|
|
|
END_INTERFACE
|
|
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl;
|
|
|
|
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider
|
|
{
|
|
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl* lpVtbl;
|
|
};
|
|
|
|
|
|
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
|
|
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__) */
|
|
|