swift-cwinrt/Sources/CWinRT/include/Windows.Gaming.Preview.GamesEnumeration.h
2024-02-15 17:12:35 -08:00

1267 lines
77 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.ApplicationModel.h"
#include "Windows.Storage.h"
// Importing Collections header
#include "Windows.Foundation.Collections.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics;
#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;
#if !defined(____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1_boolean __x_ABI_C__FIAsyncOperation_1_boolean;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_boolean;
typedef struct __x_ABI_C__FIAsyncOperation_1_booleanVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_boolean* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_boolean* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
boolean* result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1_booleanVtbl;
interface __x_ABI_C__FIAsyncOperation_1_boolean
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_booleanVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This,
__x_ABI_C__FIAsyncOperation_1_boolean* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);
HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
UINT32 itemsLength,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items,
UINT32* result);
END_INTERFACE
} __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
END_INTERFACE
} __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
UINT32 index,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);
HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
UINT32* result);
HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* value,
UINT32* index,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
UINT32 startIndex,
UINT32 itemsLength,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items,
UINT32* result);
END_INTERFACE
} __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterator_1_HSTRING __x_ABI_C__FIIterator_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterator_1_HSTRING;
typedef struct __x_ABI_C__FIIterator_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1_HSTRING* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1_HSTRING* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1_HSTRING* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1_HSTRING* This,
HSTRING* result);
HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1_HSTRING* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1_HSTRING* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1_HSTRING* This,
UINT32 itemsLength,
HSTRING* items,
UINT32* result);
END_INTERFACE
} __x_ABI_C__FIIterator_1_HSTRINGVtbl;
interface __x_ABI_C__FIIterator_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIIterator_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterable_1_HSTRING __x_ABI_C__FIIterable_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterable_1_HSTRING;
typedef struct __x_ABI_C__FIIterable_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1_HSTRING* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1_HSTRING* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1_HSTRING* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1_HSTRING* This,
__x_ABI_C__FIIterator_1_HSTRING** result);
END_INTERFACE
} __x_ABI_C__FIIterable_1_HSTRINGVtbl;
interface __x_ABI_C__FIIterable_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIIterable_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
typedef struct __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Key)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
HSTRING* result);
HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
IInspectable** result);
END_INTERFACE
} __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;
interface __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
typedef struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** result);
HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
UINT32 itemsLength,
__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** items,
UINT32* result);
END_INTERFACE
} __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;
interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;
typedef struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** result);
END_INTERFACE
} __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;
interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable __x_ABI_C__FIMapView_2_HSTRING_IInspectable;
#if !defined(____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable __x_ABI_C__FIMapView_2_HSTRING_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIMapView_2_HSTRING_IInspectable;
typedef struct __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* Lookup)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
HSTRING key,
IInspectable** result);
HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
UINT32* result);
HRESULT (STDMETHODCALLTYPE* HasKey)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
HSTRING key,
boolean* result);
HRESULT (STDMETHODCALLTYPE* Split)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
__x_ABI_C__FIMapView_2_HSTRING_IInspectable** first,
__x_ABI_C__FIMapView_2_HSTRING_IInspectable** second);
END_INTERFACE
} __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl;
interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIVectorView_1_HSTRING __x_ABI_C__FIVectorView_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIVectorView_1_HSTRING;
typedef struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1_HSTRING* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1_HSTRING* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1_HSTRING* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1_HSTRING* This,
UINT32 index,
HSTRING* result);
HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1_HSTRING* This,
UINT32* result);
HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1_HSTRING* This,
HSTRING value,
UINT32* index,
boolean* result);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1_HSTRING* This,
UINT32 startIndex,
UINT32 itemsLength,
HSTRING* items,
UINT32* result);
END_INTERFACE
} __x_ABI_C__FIVectorView_1_HSTRINGVtbl;
interface __x_ABI_C__FIVectorView_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIVector_1_HSTRING __x_ABI_C__FIVector_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIVector_1_HSTRING;
typedef struct __x_ABI_C__FIVector_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVector_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVector_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVector_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVector_1_HSTRING* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVector_1_HSTRING* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVector_1_HSTRING* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 index,
HSTRING* result);
HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32* result);
HRESULT (STDMETHODCALLTYPE* GetView)(__x_ABI_C__FIVector_1_HSTRING* This,
__x_ABI_C__FIVectorView_1_HSTRING** result);
HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVector_1_HSTRING* This,
HSTRING value,
UINT32* index,
boolean* result);
HRESULT (STDMETHODCALLTYPE* SetAt)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 index,
HSTRING value);
HRESULT (STDMETHODCALLTYPE* InsertAt)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 index,
HSTRING value);
HRESULT (STDMETHODCALLTYPE* RemoveAt)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 index);
HRESULT (STDMETHODCALLTYPE* Append)(__x_ABI_C__FIVector_1_HSTRING* This,
HSTRING value);
HRESULT (STDMETHODCALLTYPE* RemoveAtEnd)(__x_ABI_C__FIVector_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* Clear)(__x_ABI_C__FIVector_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 startIndex,
UINT32 itemsLength,
HSTRING* items,
UINT32* result);
HRESULT (STDMETHODCALLTYPE* ReplaceAll)(__x_ABI_C__FIVector_1_HSTRING* This,
UINT32 itemsLength,
HSTRING* items);
END_INTERFACE
} __x_ABI_C__FIVector_1_HSTRINGVtbl;
interface __x_ABI_C__FIVector_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIVector_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIReference_1_int __x_ABI_C__FIReference_1_int;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIReference_1_int;
typedef struct __x_ABI_C__FIReference_1_intVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIReference_1_int* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIReference_1_int* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIReference_1_int* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIReference_1_int* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIReference_1_int* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIReference_1_int* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIReference_1_int* This,
INT32* result);
END_INTERFACE
} __x_ABI_C__FIReference_1_intVtbl;
interface __x_ABI_C__FIReference_1_int
{
CONST_VTBL struct __x_ABI_C__FIReference_1_intVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__
#ifndef ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo;
#endif // ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIAsyncAction __x_ABI_CWindows_CFoundation_CIAsyncAction;
#endif // ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue;
#endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__
#define ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CStorage_CIStorageFile __x_ABI_CWindows_CStorage_CIStorageFile;
#endif // ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory;
typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState;
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory
{
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_Candidate = 0,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_ConfirmedBySystem = 1,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_ConfirmedByUser = 2,
};
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState
{
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_NotLaunchable = 0,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByLastRunningFullPath = 1,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByUserProvidedPath = 2,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByTile = 3,
};
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* game);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This,
HSTRING identifier);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_DisplayInfo)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
__x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo** value);
HRESULT (STDMETHODCALLTYPE* LaunchAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
__x_ABI_C__FIAsyncOperation_1_boolean** operation);
HRESULT (STDMETHODCALLTYPE* get_Category)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory* value);
HRESULT (STDMETHODCALLTYPE* get_Properties)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
__x_ABI_C__FIMapView_2_HSTRING_IInspectable** value);
HRESULT (STDMETHODCALLTYPE* SetCategoryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory value,
__x_ABI_CWindows_CFoundation_CIAsyncAction** action);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_LaunchableState)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState* value);
HRESULT (STDMETHODCALLTYPE* get_LauncherExecutable)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
__x_ABI_CWindows_CStorage_CIStorageFile** value);
HRESULT (STDMETHODCALLTYPE* get_LaunchParameters)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
__x_ABI_CWindows_CStorage_CIStorageFile* executableFile,
__x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileWithParamsAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
__x_ABI_CWindows_CStorage_CIStorageFile* executableFile,
HSTRING launchParams,
__x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
HRESULT (STDMETHODCALLTYPE* get_TitleId)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
HSTRING* value);
HRESULT (STDMETHODCALLTYPE* SetTitleIdAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
HSTRING id,
__x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
HRESULT (STDMETHODCALLTYPE* get_GameModeConfiguration)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration** value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* FindAllAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
HRESULT (STDMETHODCALLTYPE* FindAllAsyncPackageFamilyName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
HSTRING packageFamilyName,
__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
HRESULT (STDMETHODCALLTYPE* add_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
EventRegistrationToken token);
HRESULT (STDMETHODCALLTYPE* add_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
EventRegistrationToken token);
HRESULT (STDMETHODCALLTYPE* add_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler,
EventRegistrationToken* token);
HRESULT (STDMETHODCALLTYPE* remove_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
EventRegistrationToken token);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* MergeEntriesAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* left,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* right,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
HRESULT (STDMETHODCALLTYPE* UnmergeEntryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* mergedEntry,
__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
boolean* value);
HRESULT (STDMETHODCALLTYPE* put_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
boolean value);
HRESULT (STDMETHODCALLTYPE* get_RelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIVector_1_HSTRING** value);
HRESULT (STDMETHODCALLTYPE* get_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int** value);
HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_C__FIReference_1_int* value);
HRESULT (STDMETHODCALLTYPE* get_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
boolean* value);
HRESULT (STDMETHODCALLTYPE* put_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
boolean value);
HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
__x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_GamingRelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
__x_ABI_C__FIVector_1_HSTRING** processNames);
HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
__x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration** userConfiguration);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) */