swift-cwinrt/Sources/CWinRT/include/Windows.Gaming.Input.Custom.h
2024-02-15 17:12:35 -08:00

753 lines
51 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.Gaming.Input.h"
#include "Windows.Storage.Streams.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
#endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress;
typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
#if !defined(____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
typedef struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
typedef struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler);
HRESULT (STDMETHODCALLTYPE* get_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult** result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress;
typedef struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This,
__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo,
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress progressInfo);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl;
interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__
typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController;
#endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
#define ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CStorage_CStreams_CIInputStream __x_ABI_CWindows_CStorage_CStreams_CIInputStream;
#endif // ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus;
typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass;
typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype;
typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType;
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo;
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus
{
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Completed = 0,
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_UpToDate = 1,
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Failed = 2,
};
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass
{
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_Command = 0,
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_LowLatency = 1,
__x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_StandardLatency = 2,
};
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype
{
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Unknown = 0,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Gamepad = 1,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadePad = 2,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadeStick = 3,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_FlightStick = 4,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Wheel = 5,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Guitar = 6,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarAlternate = 7,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarBass = 8,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DrumKit = 9,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DancePad = 10,
};
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType
{
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Unknown = 0,
__x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Gamepad = 1,
};
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo
{
UINT16 Major;
UINT16 Minor;
UINT16 Build;
UINT16 Revision;
};
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress
{
DOUBLE PercentCompleted;
UINT32 CurrentComponentId;
};
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* CreateGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider,
IInspectable** value);
HRESULT (STDMETHODCALLTYPE* OnGameControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
__x_ABI_CWindows_CGaming_CInput_CIGameController* value);
HRESULT (STDMETHODCALLTYPE* OnGameControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This,
__x_ABI_CWindows_CGaming_CInput_CIGameController* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForGipInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
GUID interfaceId);
HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForHardwareId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
UINT16 hardwareVendorId,
UINT16 hardwareProductId);
HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForXusbType)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType xusbType,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype xusbSubtype);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* TryGetFactoryControllerFromGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This,
__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory,
__x_ABI_CWindows_CGaming_CInput_CIGameController* gameController,
__x_ABI_CWindows_CGaming_CInput_CIGameController** factoryController);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* OnInputResumed)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
UINT64 timestamp);
HRESULT (STDMETHODCALLTYPE* OnInputSuspended)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This,
UINT64 timestamp);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_FirmwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value);
HRESULT (STDMETHODCALLTYPE* get_HardwareProductId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
UINT16* value);
HRESULT (STDMETHODCALLTYPE* get_HardwareVendorId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
UINT16* value);
HRESULT (STDMETHODCALLTYPE* get_HardwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value);
HRESULT (STDMETHODCALLTYPE* get_IsConnected)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This,
boolean* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_ExtendedErrorCode)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* get_FinalComponentId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
UINT32* value);
HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus* value);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* OnKeyReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
UINT64 timestamp,
BYTE keyCode,
boolean isPressed);
HRESULT (STDMETHODCALLTYPE* OnMessageReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This,
UINT64 timestamp,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
BYTE messageId,
BYTE sequenceId,
UINT32 messageBufferLength,
BYTE* messageBuffer);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* SendMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
BYTE messageId,
UINT32 messageBufferLength,
BYTE* messageBuffer);
HRESULT (STDMETHODCALLTYPE* SendReceiveMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass,
BYTE messageId,
UINT32 requestMessageBufferLength,
BYTE* requestMessageBuffer,
UINT32 responseMessageBufferLength,
BYTE* responseMessageBuffer);
HRESULT (STDMETHODCALLTYPE* UpdateFirmwareAsync)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This,
__x_ABI_CWindows_CStorage_CStreams_CIInputStream* firmwareImage,
__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* OnInputReportReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This,
UINT64 timestamp,
BYTE reportId,
UINT32 reportBufferLength,
BYTE* reportBuffer);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_UsageId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
UINT16* value);
HRESULT (STDMETHODCALLTYPE* get_UsagePage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
UINT16* value);
HRESULT (STDMETHODCALLTYPE* GetFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
BYTE reportId,
UINT32 reportBufferLength,
BYTE* reportBuffer);
HRESULT (STDMETHODCALLTYPE* SendFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
BYTE reportId,
UINT32 reportBufferLength,
BYTE* reportBuffer);
HRESULT (STDMETHODCALLTYPE* SendOutputReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This,
BYTE reportId,
UINT32 reportBufferLength,
BYTE* reportBuffer);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* OnInputReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This,
UINT64 timestamp,
BYTE reportId,
UINT32 inputBufferLength,
BYTE* inputBuffer);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* SetVibration)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This,
DOUBLE lowFrequencyMotorSpeed,
DOUBLE highFrequencyMotorSpeed);
END_INTERFACE
} __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl;
interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider
{
CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider;
#endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__) */