swift-cwinrt/Sources/CWinRT/include/Windows.Phone.System.UserProfile.GameServices.Core.h
2024-02-15 17:12:35 -08:00

421 lines
27 KiB
C

// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1
#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.Storage.Streams.h"
/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;
#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;
#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;
#endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
// Parameterized interface forward declarations (C)
// Collection interface definitions
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
#if !defined(____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1_IInspectable __x_ABI_C__FIAsyncOperation_1_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_IInspectable;
typedef struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This,
IInspectable** result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl;
interface __x_ABI_C__FIAsyncOperation_1_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This,
__x_ABI_C__FIAsyncOperation_1_IInspectable* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
#if !defined(____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1_HSTRING __x_ABI_C__FIAsyncOperation_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_HSTRING;
typedef struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This,
HSTRING* result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl;
interface __x_ABI_C__FIAsyncOperation_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This,
__x_ABI_C__FIAsyncOperation_1_HSTRING* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* handler);
HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** result);
HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection** result);
END_INTERFACE
} __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;
interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__)
#define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
// Declare the parameterized interface IID.
EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;
typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This);
HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* asyncInfo,
enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);
END_INTERFACE
} __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;
interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
{
CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl;
};
#endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;
#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;
#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CFoundation_CIUriRuntimeClass __x_ABI_CWindows_CFoundation_CIUriRuntimeClass;
#endif // ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__
#ifndef ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
#define ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CStorage_CStreams_CIBuffer __x_ABI_CWindows_CStorage_CStreams_CIBuffer;
#endif // ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__
typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome;
typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind;
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome
{
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_None = 0,
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Win = 1,
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Loss = 2,
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Tie = 3,
};
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind
{
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Number = 0,
__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Time = 1,
};
#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* get_ServiceUri)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
__x_ABI_CWindows_CFoundation_CIUriRuntimeClass** value);
HRESULT (STDMETHODCALLTYPE* GetGamerProfileAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation);
HRESULT (STDMETHODCALLTYPE* GetInstalledGameItemsAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation);
HRESULT (STDMETHODCALLTYPE* GetPartnerTokenAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
__x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri,
__x_ABI_C__FIAsyncOperation_1_HSTRING** operation);
HRESULT (STDMETHODCALLTYPE* GetPrivilegesAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
__x_ABI_C__FIAsyncOperation_1_HSTRING** operation);
HRESULT (STDMETHODCALLTYPE* GrantAchievement)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
UINT32 achievementId);
HRESULT (STDMETHODCALLTYPE* GrantAvatarAward)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
UINT32 avatarAwardId);
HRESULT (STDMETHODCALLTYPE* PostResult)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This,
UINT32 gameVariant,
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind scoreKind,
INT64 scoreValue,
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome gameOutcome,
__x_ABI_CWindows_CStorage_CStreams_CIBuffer* buffer);
END_INTERFACE
} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl;
interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService
{
CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* NotifyPartnerTokenExpired)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
__x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri);
HRESULT (STDMETHODCALLTYPE* GetAuthenticationStatus)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This,
UINT32* status);
END_INTERFACE
} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl;
interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2
{
CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) */
#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__)
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__
typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl
{
BEGIN_INTERFACE
HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
REFIID riid,
void** ppvObject);
ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This);
ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This);
HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
ULONG* iidCount,
IID** iids);
HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
HSTRING* className);
HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
TrustLevel* trustLevel);
HRESULT (STDMETHODCALLTYPE* GetPropertyAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This,
HSTRING propertyName,
__x_ABI_C__FIAsyncOperation_1_IInspectable** operation);
END_INTERFACE
} __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl;
interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection
{
CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl* lpVtbl;
};
EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) */