// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 #pragma once // Header files for imported files #include #include #include #include "Windows.Foundation.h" #include "Windows.Storage.Streams.h" /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService; #endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2; #endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection; #endif // ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable; #if !defined(____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1_IInspectable __x_ABI_C__FIAsyncOperation_1_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_IInspectable; typedef struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_IInspectable* This, IInspectable** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl; interface __x_ABI_C__FIAsyncOperation_1_IInspectable { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_IInspectableVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1_IInspectable_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable* This, __x_ABI_C__FIAsyncOperation_1_IInspectable* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectableVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_IInspectable_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING; #if !defined(____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1_HSTRING __x_ABI_C__FIAsyncOperation_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_HSTRING; typedef struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_HSTRING* This, HSTRING* result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl; interface __x_ABI_C__FIAsyncOperation_1_HSTRING { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_HSTRINGVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING* This, __x_ABI_C__FIAsyncOperation_1_HSTRING* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRINGVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus; #ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo; #endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIUriRuntimeClass __x_ABI_CWindows_CFoundation_CIUriRuntimeClass; #endif // ____x_ABI_CWindows_CFoundation_CIUriRuntimeClass_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ #define ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CStorage_CStreams_CIBuffer __x_ABI_CWindows_CStorage_CStreams_CIBuffer; #endif // ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome; typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind; enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome { __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_None = 0, __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Win = 1, __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Loss = 2, __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome_Tie = 3, }; enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind { __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Number = 0, __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind_Time = 1, }; #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_ServiceUri)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, __x_ABI_CWindows_CFoundation_CIUriRuntimeClass** value); HRESULT (STDMETHODCALLTYPE* GetGamerProfileAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation); HRESULT (STDMETHODCALLTYPE* GetInstalledGameItemsAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection** operation); HRESULT (STDMETHODCALLTYPE* GetPartnerTokenAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, __x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri, __x_ABI_C__FIAsyncOperation_1_HSTRING** operation); HRESULT (STDMETHODCALLTYPE* GetPrivilegesAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, __x_ABI_C__FIAsyncOperation_1_HSTRING** operation); HRESULT (STDMETHODCALLTYPE* GrantAchievement)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, UINT32 achievementId); HRESULT (STDMETHODCALLTYPE* GrantAvatarAward)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, UINT32 avatarAwardId); HRESULT (STDMETHODCALLTYPE* PostResult)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService* This, UINT32 gameVariant, enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind scoreKind, INT64 scoreValue, enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome gameOutcome, __x_ABI_CWindows_CStorage_CStreams_CIBuffer* buffer); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* NotifyPartnerTokenExpired)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, __x_ABI_CWindows_CFoundation_CIUriRuntimeClass* audienceUri); HRESULT (STDMETHODCALLTYPE* GetAuthenticationStatus)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2* This, UINT32* status); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetPropertyAsync)(__x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection* This, HSTRING propertyName, __x_ABI_C__FIAsyncOperation_1_IInspectable** operation); END_INTERFACE } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl; interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection { CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection; #endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) */