// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 #pragma once // Header files for imported files #include #include #include #include "Windows.Foundation.h" #include "Windows.Storage.Streams.h" #include "Windows.System.h" // Importing Collections header #include "Windows.Foundation.Collections.h" /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics; #endif // ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64 __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64; #if !defined(____x_ABI_C__FIAsyncOperation_1___z__zint64_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___z__zint64_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___z__zint64 __x_ABI_C__FIAsyncOperation_1___z__zint64; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___z__zint64; typedef struct __x_ABI_C__FIAsyncOperation_1___z__zint64Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___z__zint64* This, INT64* result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___z__zint64Vtbl; interface __x_ABI_C__FIAsyncOperation_1___z__zint64 { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___z__zint64Vtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___z__zint64_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64 __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64* This, __x_ABI_C__FIAsyncOperation_1___z__zint64* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64Vtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64 { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64Vtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___z__zint64_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32 __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32; #if !defined(____x_ABI_C__FIAsyncOperation_1_UINT32_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1_UINT32_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1_UINT32 __x_ABI_C__FIAsyncOperation_1_UINT32; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_UINT32; typedef struct __x_ABI_C__FIAsyncOperation_1_UINT32Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_UINT32* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_UINT32* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_UINT32* This, UINT32* result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1_UINT32Vtbl; interface __x_ABI_C__FIAsyncOperation_1_UINT32 { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_UINT32Vtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1_UINT32_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32 __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32* This, __x_ABI_C__FIAsyncOperation_1_UINT32* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32Vtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32 { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32Vtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_UINT32_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult; #if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult; typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl; interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult; typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl; interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult { CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResultVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1_HSTRING __x_ABI_C__FIIterator_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1_HSTRING; typedef struct __x_ABI_C__FIIterator_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1_HSTRING* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1_HSTRING* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1_HSTRING* This, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1_HSTRINGVtbl; interface __x_ABI_C__FIIterator_1_HSTRING { CONST_VTBL struct __x_ABI_C__FIIterator_1_HSTRINGVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1_HSTRING __x_ABI_C__FIIterable_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1_HSTRING; typedef struct __x_ABI_C__FIIterable_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1_HSTRING* This, __x_ABI_C__FIIterator_1_HSTRING** result); END_INTERFACE } __x_ABI_C__FIIterable_1_HSTRINGVtbl; interface __x_ABI_C__FIIterable_1_HSTRING { CONST_VTBL struct __x_ABI_C__FIIterable_1_HSTRINGVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ #define ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CStorage_CStreams_CIBuffer __x_ABI_CWindows_CStorage_CStreams_CIBuffer; #endif // ____x_ABI_CWindows_CStorage_CStreams_CIBuffer_FWD_DEFINED__ #if !defined(____x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__) #define ____x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; typedef struct __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Key)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, __x_ABI_CWindows_CStorage_CStreams_CIBuffer** result); END_INTERFACE } __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl; interface __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer { CONST_VTBL struct __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; typedef struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, UINT32 itemsLength, __x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; typedef struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; #if !defined(____x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__) #define ____x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer; typedef struct __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* Lookup)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING key, __x_ABI_CWindows_CStorage_CStreams_CIBuffer** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* HasKey)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, HSTRING key, boolean* result); HRESULT (STDMETHODCALLTYPE* Split)(__x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* This, __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** first, __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** second); END_INTERFACE } __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl; interface __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer { CONST_VTBL struct __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBufferVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1_HSTRING __x_ABI_C__FIVectorView_1_HSTRING; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1_HSTRING; typedef struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1_HSTRING* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1_HSTRING* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1_HSTRING* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1_HSTRING* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1_HSTRING* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1_HSTRING* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1_HSTRING* This, UINT32 index, HSTRING* result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1_HSTRING* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1_HSTRING* This, HSTRING value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1_HSTRING* This, UINT32 startIndex, UINT32 itemsLength, HSTRING* items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1_HSTRINGVtbl; interface __x_ABI_C__FIVectorView_1_HSTRING { CONST_VTBL struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, UINT32 index, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, UINT32 index, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo_INTERFACE_DEFINED__ typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus; #ifndef ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet; #endif // ____x_ABI_CWindows_CFoundation_CCollections_CIPropertySet_FWD_DEFINED__ typedef struct __x_ABI_CWindows_CFoundation_CDateTime __x_ABI_CWindows_CFoundation_CDateTime; #ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo; #endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ #define ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CSystem_CIUser __x_ABI_CWindows_CSystem_CIUser; #endif // ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus; enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus { __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_Ok = 0, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_Abort = -2147467260, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_InvalidContainerName = -2138898431, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_NoAccess = -2138898430, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_OutOfLocalStorage = -2138898429, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_UserCanceled = -2138898428, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_UpdateTooBig = -2138898427, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_QuotaExceeded = -2138898426, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_ProvidedBufferTooSmall = -2138898425, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_BlobNotFound = -2138898424, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_NoXboxLiveInfo = -2138898423, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_ContainerNotInSync = -2138898422, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_ContainerSyncFailed = -2138898421, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_UserHasNoXboxLiveInfo = -2138898420, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus_ObjectExpired = -2138898419, }; #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus* value); HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult* This, __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResultVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobGetResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Name)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo* This, UINT32* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfo_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus* value); HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfo** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResultVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoGetResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQueryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetBlobInfoAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult** operation); HRESULT (STDMETHODCALLTYPE* GetBlobInfoWithIndexAndMaxAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, UINT32 startIndex, UINT32 maxNumberOfItems, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobInfoGetResult** operation); HRESULT (STDMETHODCALLTYPE* GetItemCountAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery* This, __x_ABI_C__FIAsyncOperation_1_UINT32** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQueryVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQueryVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Name)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_Provider)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider** value); HRESULT (STDMETHODCALLTYPE* SubmitUpdatesAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* blobsToWrite, __x_ABI_C__FIIterable_1_HSTRING* blobsToDelete, HSTRING displayName, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult** operation); HRESULT (STDMETHODCALLTYPE* ReadAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, __x_ABI_C__FIMapView_2_HSTRING___x_ABI_CWindows__CStorage__CStreams__CIBuffer* blobsToRead, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult** action); HRESULT (STDMETHODCALLTYPE* GetAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, __x_ABI_C__FIIterable_1_HSTRING* blobsToRead, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveBlobGetResult** operation); HRESULT (STDMETHODCALLTYPE* SubmitPropertySetUpdatesAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, __x_ABI_CWindows_CFoundation_CCollections_CIPropertySet* blobsToWrite, __x_ABI_C__FIIterable_1_HSTRING* blobsToDelete, HSTRING displayName, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult** operation); HRESULT (STDMETHODCALLTYPE* CreateBlobInfoQuery)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer* This, HSTRING blobNamePrefix, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveBlobInfoQuery** query); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Name)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_TotalSize)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, UINT64* value); HRESULT (STDMETHODCALLTYPE* get_DisplayName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_LastModifiedTime)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, struct __x_ABI_CWindows_CFoundation_CDateTime* value); HRESULT (STDMETHODCALLTYPE* get_NeedsSync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo* This, boolean* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfo_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus* value); HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfo** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResultVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoGetResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQueryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetContainerInfoAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult** operation); HRESULT (STDMETHODCALLTYPE* GetContainerInfoWithIndexAndMaxAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, UINT32 startIndex, UINT32 maxNumberOfItems, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveContainerInfoGetResult** operation); HRESULT (STDMETHODCALLTYPE* GetItemCountAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery* This, __x_ABI_C__FIAsyncOperation_1_UINT32** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQueryVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQueryVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult* This, enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResultVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveOperationResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_User)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, __x_ABI_CWindows_CSystem_CIUser** value); HRESULT (STDMETHODCALLTYPE* CreateContainer)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, HSTRING name, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainer** result); HRESULT (STDMETHODCALLTYPE* DeleteContainerAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, HSTRING name, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveOperationResult** action); HRESULT (STDMETHODCALLTYPE* CreateContainerInfoQuery)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery** query); HRESULT (STDMETHODCALLTYPE* CreateContainerInfoQueryWithName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, HSTRING containerNamePrefix, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveContainerInfoQuery** query); HRESULT (STDMETHODCALLTYPE* GetRemainingBytesInQuotaAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, __x_ABI_C__FIAsyncOperation_1___z__zint64** operation); HRESULT (STDMETHODCALLTYPE* get_ContainersChangedSinceLastSync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider* This, __x_ABI_C__FIVectorView_1_HSTRING** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, enum __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CGameSaveErrorStatus* value); HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult* This, __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProvider** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResultVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderGetResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetForUserAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING serviceConfigId, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult** operation); HRESULT (STDMETHODCALLTYPE* GetSyncOnDemandForUserAsync)(__x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics* This, __x_ABI_CWindows_CSystem_CIUser* user, HSTRING serviceConfigId, __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CXboxLive__CStorage__CGameSaveProviderGetResult** operation); END_INTERFACE } __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStaticsVtbl; interface __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CXboxLive_CStorage_CIGameSaveProviderStatics_INTERFACE_DEFINED__) */