// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 #pragma once // Header files for imported files #include #include #include #include "Windows.Foundation.h" #include "Windows.Devices.Haptics.h" #include "Windows.Devices.Power.h" #include "Windows.Gaming.Input.ForceFeedback.h" #include "Windows.System.h" // Importing Collections header #include "Windows.Foundation.Collections.h" /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick __x_ABI_CWindows_CGaming_CInput_CIArcadeStick; #endif // ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick __x_ABI_CWindows_CGaming_CInput_CIFlightStick; #endif // ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad __x_ABI_CWindows_CGaming_CInput_CIGamepad; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGamepad_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 __x_ABI_CWindows_CGaming_CInput_CIGamepad2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIHeadset __x_ABI_CWindows_CGaming_CInput_CIHeadset; #endif // ____x_ABI_CWindows_CGaming_CInput_CIHeadset_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel __x_ABI_CWindows_CGaming_CInput_CIRacingWheel; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController __x_ABI_CWindows_CGaming_CInput_CIRawGameController; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 __x_ABI_CWindows_CGaming_CInput_CIRawGameController2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController __x_ABI_CWindows_CGaming_CInput_CIUINavigationController; #endif // ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2; #endif // ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions #ifndef ____x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController_FWD_DEFINED__ #define ____x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController; #endif // ____x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController_FWD_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, UINT32 itemsLength, __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, __x_ABI_CWindows_CGaming_CInput_CIFlightStick** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIFlightStick** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CFlightStick** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor; #endif // ____x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor_FWD_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, __x_ABI_CWindows_CGaming_CInput_CIGamepad** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIGamepad** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CGamepad** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, __x_ABI_CWindows_CGaming_CInput_CIRawGameController** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIRawGameController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CRawGameController** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController** result); HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl; interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController { CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController** result); END_INTERFACE } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl; interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController { CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, UINT32 index, __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CDevices_CHaptics_CISimpleHapticsController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIFlightStick** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, __x_ABI_CWindows_CGaming_CInput_CIFlightStick* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIFlightStick** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotorVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIGamepad** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, __x_ABI_CWindows_CGaming_CInput_CIGamepad* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIGamepad** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIRawGameController** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, __x_ABI_CWindows_CGaming_CInput_CIRawGameController* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIRawGameController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, UINT32 index, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController** result); HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, UINT32* result); HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController* value, UINT32* index, boolean* result); HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, UINT32 startIndex, UINT32 itemsLength, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController** items, UINT32* result); END_INTERFACE } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl; interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController { CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIFlightStick* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStickVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIGamepad* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepadVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheelVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIRawGameController* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__) #define ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController; typedef struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* This, IInspectable* sender, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController* args); END_INTERFACE } __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl; interface __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController { CONST_VTBL struct __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationControllerVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__) #define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset; typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadsetVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* sender, __x_ABI_CWindows_CGaming_CInput_CIHeadset* args); END_INTERFACE } __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadsetVtbl; interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset { CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadsetVtbl* lpVtbl; }; #endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CSystem_CIUserChangedEventArgs_FWD_DEFINED__ #define ____x_ABI_CWindows_CSystem_CIUserChangedEventArgs_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CSystem_CIUserChangedEventArgs __x_ABI_CWindows_CSystem_CIUserChangedEventArgs; #endif // ____x_ABI_CWindows_CSystem_CIUserChangedEventArgs_FWD_DEFINED__ #if !defined(____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__) #define ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs; typedef struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* sender, __x_ABI_CWindows_CSystem_CIUserChangedEventArgs* args); END_INTERFACE } __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgsVtbl; interface __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs { CONST_VTBL struct __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgsVtbl* lpVtbl; }; #endif // ____x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs_INTERFACE_DEFINED__ #ifndef ____x_ABI_CWindows_CDevices_CPower_CIBatteryReport_FWD_DEFINED__ #define ____x_ABI_CWindows_CDevices_CPower_CIBatteryReport_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CDevices_CPower_CIBatteryReport __x_ABI_CWindows_CDevices_CPower_CIBatteryReport; #endif // ____x_ABI_CWindows_CDevices_CPower_CIBatteryReport_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ #define ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CSystem_CIUser __x_ABI_CWindows_CSystem_CIUser; #endif // ____x_ABI_CWindows_CSystem_CIUser_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons; typedef enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons; typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel; typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind; typedef enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition; typedef enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons __x_ABI_CWindows_CGaming_CInput_CGamepadButtons; typedef enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons; typedef enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons; typedef enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons; typedef struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading; typedef struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading __x_ABI_CWindows_CGaming_CInput_CFlightStickReading; typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading __x_ABI_CWindows_CGaming_CInput_CGamepadReading; typedef struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration __x_ABI_CWindows_CGaming_CInput_CGamepadVibration; typedef struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading; typedef struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading __x_ABI_CWindows_CGaming_CInput_CUINavigationReading; enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons { __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_StickUp = 0x1, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_StickDown = 0x2, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_StickLeft = 0x4, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_StickRight = 0x8, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action1 = 0x10, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action2 = 0x20, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action3 = 0x40, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action4 = 0x80, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action5 = 0x100, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Action6 = 0x200, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Special1 = 0x400, __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons_Special2 = 0x800, }; enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons { __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons_FirePrimary = 0x1, __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons_FireSecondary = 0x2, }; enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel { __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_None = 0, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxBack = 1, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxStart = 2, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxMenu = 3, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxView = 4, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxUp = 5, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxDown = 6, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxLeft = 7, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxRight = 8, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxA = 9, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxB = 10, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxX = 11, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxY = 12, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxLeftBumper = 13, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxLeftTrigger = 14, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxLeftStickButton = 15, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxRightBumper = 16, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxRightTrigger = 17, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxRightStickButton = 18, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxPaddle1 = 19, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxPaddle2 = 20, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxPaddle3 = 21, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_XboxPaddle4 = 22, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Mode = 23, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Select = 24, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Menu = 25, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_View = 26, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Back = 27, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Start = 28, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Options = 29, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Share = 30, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Up = 31, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Down = 32, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Left = 33, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Right = 34, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterA = 35, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterB = 36, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterC = 37, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterL = 38, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterR = 39, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterX = 40, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterY = 41, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LetterZ = 42, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Cross = 43, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Circle = 44, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Square = 45, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Triangle = 46, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LeftBumper = 47, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LeftTrigger = 48, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_LeftStickButton = 49, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Left1 = 50, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Left2 = 51, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Left3 = 52, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_RightBumper = 53, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_RightTrigger = 54, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_RightStickButton = 55, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Right1 = 56, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Right2 = 57, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Right3 = 58, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Paddle1 = 59, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Paddle2 = 60, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Paddle3 = 61, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Paddle4 = 62, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Plus = 63, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Minus = 64, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_DownLeftArrow = 65, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_DialLeft = 66, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_DialRight = 67, __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel_Suspension = 68, }; enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind { __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind_TwoWay = 0, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind_FourWay = 1, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind_EightWay = 2, }; enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition { __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_Center = 0, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_Up = 1, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_UpRight = 2, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_Right = 3, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_DownRight = 4, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_Down = 5, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_DownLeft = 6, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_Left = 7, __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition_UpLeft = 8, }; enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons { __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Menu = 0x1, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_View = 0x2, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_A = 0x4, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_B = 0x8, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_X = 0x10, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Y = 0x20, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_DPadUp = 0x40, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_DPadDown = 0x80, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_DPadLeft = 0x100, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_DPadRight = 0x200, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_LeftShoulder = 0x400, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_RightShoulder = 0x800, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_LeftThumbstick = 0x1000, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_RightThumbstick = 0x2000, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Paddle1 = 0x4000, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Paddle2 = 0x8000, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Paddle3 = 0x10000, __x_ABI_CWindows_CGaming_CInput_CGamepadButtons_Paddle4 = 0x20000, }; enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons { __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_Context1 = 0x1, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_Context2 = 0x2, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_Context3 = 0x4, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_Context4 = 0x8, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_PageUp = 0x10, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_PageDown = 0x20, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_PageLeft = 0x40, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_PageRight = 0x80, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_ScrollUp = 0x100, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_ScrollDown = 0x200, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_ScrollLeft = 0x400, __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons_ScrollRight = 0x800, }; enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons { __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_PreviousGear = 0x1, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_NextGear = 0x2, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_DPadUp = 0x4, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_DPadDown = 0x8, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_DPadLeft = 0x10, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_DPadRight = 0x20, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button1 = 0x40, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button2 = 0x80, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button3 = 0x100, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button4 = 0x200, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button5 = 0x400, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button6 = 0x800, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button7 = 0x1000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button8 = 0x2000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button9 = 0x4000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button10 = 0x8000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button11 = 0x10000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button12 = 0x20000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button13 = 0x40000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button14 = 0x80000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button15 = 0x100000, __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons_Button16 = 0x200000, }; enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons { __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_None = 0, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Menu = 0x1, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_View = 0x2, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Accept = 0x4, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Cancel = 0x8, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Up = 0x10, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Down = 0x20, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Left = 0x40, __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons_Right = 0x80, }; struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading { UINT64 Timestamp; enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons Buttons; }; struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading { UINT64 Timestamp; enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons Buttons; enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition HatSwitch; DOUBLE Roll; DOUBLE Pitch; DOUBLE Yaw; DOUBLE Throttle; }; struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading { UINT64 Timestamp; enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons Buttons; DOUBLE LeftTrigger; DOUBLE RightTrigger; DOUBLE LeftThumbstickX; DOUBLE LeftThumbstickY; DOUBLE RightThumbstickX; DOUBLE RightThumbstickY; }; struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration { DOUBLE LeftMotor; DOUBLE RightMotor; DOUBLE LeftTrigger; DOUBLE RightTrigger; }; struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading { UINT64 Timestamp; enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons Buttons; INT32 PatternShifterGear; DOUBLE Wheel; DOUBLE Throttle; DOUBLE Brake; DOUBLE Clutch; DOUBLE Handbrake; }; struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading { UINT64 Timestamp; enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons RequiredButtons; enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons OptionalButtons; }; #if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, enum __x_ABI_CWindows_CGaming_CInput_CArcadeStickButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStick* This, struct __x_ABI_CWindows_CGaming_CInput_CArcadeStickReading* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStick { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStick; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStick_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_ArcadeStickAdded)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_ArcadeStickAdded)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_ArcadeStickRemoved)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_ArcadeStickRemoved)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_ArcadeSticks)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CArcadeStick** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIArcadeStick** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIArcadeStickStatics2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_HatSwitchKind)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind* value); HRESULT (STDMETHODCALLTYPE* GetButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, enum __x_ABI_CWindows_CGaming_CInput_CFlightStickButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIFlightStick* This, struct __x_ABI_CWindows_CGaming_CInput_CFlightStickReading* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIFlightStick { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIFlightStick; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStick_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_FlightStickAdded)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_FlightStickAdded)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_FlightStickRemoved)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CFlightStick* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_FlightStickRemoved)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_FlightSticks)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CFlightStick** value); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIFlightStick** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIFlightStickStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIFlightStickStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_HeadsetConnected)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_HeadsetConnected)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_HeadsetDisconnected)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CGaming__CInput__CHeadset* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_HeadsetDisconnected)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_UserChanged)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, __x_ABI_C__FITypedEventHandler_2___x_ABI_CWindows__CGaming__CInput__CIGameController___x_ABI_CWindows__CSystem__CUserChangedEventArgs* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_UserChanged)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_Headset)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, __x_ABI_CWindows_CGaming_CInput_CIHeadset** value); HRESULT (STDMETHODCALLTYPE* get_IsWireless)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_User)(__x_ABI_CWindows_CGaming_CInput_CIGameController* This, __x_ABI_CWindows_CSystem_CIUser** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGameController { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGameController; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGameController_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* TryGetBatteryReport)(__x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo* This, __x_ABI_CWindows_CDevices_CPower_CIBatteryReport** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfoVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGameControllerBatteryInfo_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_Vibration)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration* value); HRESULT (STDMETHODCALLTYPE* put_Vibration)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration value); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIGamepad* This, struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGamepad { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIGamepad2* This, enum __x_ABI_CWindows_CGaming_CInput_CGamepadButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGamepad2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepad2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepad2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepad2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_GamepadAdded)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_GamepadAdded)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_GamepadRemoved)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CGamepad* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_GamepadRemoved)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_Gamepads)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CGamepad** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIGamepad** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_CaptureDeviceId)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_RenderDeviceId)(__x_ABI_CWindows_CGaming_CInput_CIHeadset* This, HSTRING* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIHeadset { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIHeadsetVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIHeadset; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIHeadset_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_HasClutch)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_HasHandbrake)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_HasPatternShifter)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, boolean* value); HRESULT (STDMETHODCALLTYPE* get_MaxPatternShifterGear)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, INT32* value); HRESULT (STDMETHODCALLTYPE* get_MaxWheelAngle)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, DOUBLE* value); HRESULT (STDMETHODCALLTYPE* get_WheelMotor)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, __x_ABI_CWindows_CGaming_CInput_CForceFeedback_CIForceFeedbackMotor** value); HRESULT (STDMETHODCALLTYPE* GetButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, enum __x_ABI_CWindows_CGaming_CInput_CRacingWheelButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheel* This, struct __x_ABI_CWindows_CGaming_CInput_CRacingWheelReading* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheel { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheel; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheel_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_RacingWheelAdded)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_RacingWheelAdded)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_RacingWheelRemoved)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_RacingWheelRemoved)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_RacingWheels)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRacingWheel** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIRacingWheel** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRacingWheelStatics2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_AxisCount)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, INT32* value); HRESULT (STDMETHODCALLTYPE* get_ButtonCount)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, INT32* value); HRESULT (STDMETHODCALLTYPE* get_ForceFeedbackMotors)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CForceFeedback__CForceFeedbackMotor** value); HRESULT (STDMETHODCALLTYPE* get_HardwareProductId)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* get_HardwareVendorId)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* get_SwitchCount)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, INT32* value); HRESULT (STDMETHODCALLTYPE* GetButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, INT32 buttonIndex, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, UINT32 buttonArrayLength, boolean* buttonArray, UINT32 switchArrayLength, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchPosition* switchArray, UINT32 axisArrayLength, DOUBLE* axisArray, UINT64* timestamp); HRESULT (STDMETHODCALLTYPE* GetSwitchKind)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController* This, INT32 switchIndex, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerSwitchKind* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_SimpleHapticsControllers)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CDevices__CHaptics__CSimpleHapticsController** value); HRESULT (STDMETHODCALLTYPE* get_NonRoamableId)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, HSTRING* value); HRESULT (STDMETHODCALLTYPE* get_DisplayName)(__x_ABI_CWindows_CGaming_CInput_CIRawGameController2* This, HSTRING* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRawGameController2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRawGameController2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRawGameController2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameController2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_RawGameControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_RawGameControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_RawGameControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CRawGameController* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_RawGameControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_RawGameControllers)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CRawGameController** value); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIRawGameController** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* GetCurrentReading)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, struct __x_ABI_CWindows_CGaming_CInput_CUINavigationReading* value); HRESULT (STDMETHODCALLTYPE* GetOptionalButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, enum __x_ABI_CWindows_CGaming_CInput_COptionalUINavigationButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); HRESULT (STDMETHODCALLTYPE* GetRequiredButtonLabel)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationController* This, enum __x_ABI_CWindows_CGaming_CInput_CRequiredUINavigationButtons button, enum __x_ABI_CWindows_CGaming_CInput_CGameControllerButtonLabel* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationController { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationController; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationController_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* add_UINavigationControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_UINavigationControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* add_UINavigationControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, __x_ABI_C__FIEventHandler_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController* value, EventRegistrationToken* token); HRESULT (STDMETHODCALLTYPE* remove_UINavigationControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, EventRegistrationToken token); HRESULT (STDMETHODCALLTYPE* get_UINavigationControllers)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics* This, __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CInput__CUINavigationController** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* FromGameController)(__x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIUINavigationController** value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CIUINavigationControllerStatics2_INTERFACE_DEFINED__) */