// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1 #pragma once // Header files for imported files #include #include #include #include "Windows.Foundation.h" #include "Windows.Gaming.Input.h" #include "Windows.Storage.Streams.h" /* Forward Declarations */ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider; #endif // ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_FWD_DEFINED__ // Parameterized interface forward declarations (C) // Collection interface definitions typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress; typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; #if !defined(____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; typedef struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo, enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus); END_INTERFACE } __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl; interface __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress { CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; typedef struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* put_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler); HRESULT (STDMETHODCALLTYPE* get_Progress)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result); HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* handler); HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationWithProgressCompletedHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result); HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult** result); END_INTERFACE } __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl; interface __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress { CONST_VTBL struct __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ #if !defined(____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__) #define ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ typedef interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; // Declare the parameterized interface IID. EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress; typedef struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This); HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* This, __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress* asyncInfo, struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress progressInfo); END_INTERFACE } __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl; interface __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress { CONST_VTBL struct __x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgressVtbl* lpVtbl; }; #endif // ____x_ABI_C__FIAsyncOperationProgressHandler_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress_INTERFACE_DEFINED__ typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus; #ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo; #endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #define ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CGaming_CInput_CIGameController __x_ABI_CWindows_CGaming_CInput_CIGameController; #endif // ____x_ABI_CWindows_CGaming_CInput_CIGameController_FWD_DEFINED__ #ifndef ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__ #define ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__ typedef interface __x_ABI_CWindows_CStorage_CStreams_CIInputStream __x_ABI_CWindows_CStorage_CStreams_CIInputStream; #endif // ____x_ABI_CWindows_CStorage_CStreams_CIInputStream_FWD_DEFINED__ typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus; typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass; typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype; typedef enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType; typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo; enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus { __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Completed = 0, __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_UpToDate = 1, __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus_Failed = 2, }; enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass { __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_Command = 0, __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_LowLatency = 1, __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass_StandardLatency = 2, }; enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype { __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Unknown = 0, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Gamepad = 1, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadePad = 2, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_ArcadeStick = 3, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_FlightStick = 4, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Wheel = 5, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_Guitar = 6, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarAlternate = 7, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_GuitarBass = 8, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DrumKit = 9, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype_DancePad = 10, }; enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType { __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Unknown = 0, __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType_Gamepad = 1, }; struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo { UINT16 Major; UINT16 Minor; UINT16 Build; UINT16 Revision; }; struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateProgress { DOUBLE PercentCompleted; UINT32 CurrentComponentId; }; #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* CreateGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* provider, IInspectable** value); HRESULT (STDMETHODCALLTYPE* OnGameControllerAdded)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* value); HRESULT (STDMETHODCALLTYPE* OnGameControllerRemoved)(__x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* This, __x_ABI_CWindows_CGaming_CInput_CIGameController* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactoryVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForGipInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory, GUID interfaceId); HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForHardwareId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory, UINT16 hardwareVendorId, UINT16 hardwareProductId); HRESULT (STDMETHODCALLTYPE* RegisterCustomFactoryForXusbType)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceType xusbType, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CXusbDeviceSubtype xusbSubtype); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStaticsVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* TryGetFactoryControllerFromGameController)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2* This, __x_ABI_CWindows_CGaming_CInput_CCustom_CICustomGameControllerFactory* factory, __x_ABI_CWindows_CGaming_CInput_CIGameController* gameController, __x_ABI_CWindows_CGaming_CInput_CIGameController** factoryController); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2 { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2Vtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerFactoryManagerStatics2_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* OnInputResumed)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, UINT64 timestamp); HRESULT (STDMETHODCALLTYPE* OnInputSuspended)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink* This, UINT64 timestamp); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSinkVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerInputSink_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_FirmwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value); HRESULT (STDMETHODCALLTYPE* get_HardwareProductId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* get_HardwareVendorId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* get_HardwareVersionInfo)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, struct __x_ABI_CWindows_CGaming_CInput_CCustom_CGameControllerVersionInfo* value); HRESULT (STDMETHODCALLTYPE* get_IsConnected)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider* This, boolean* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProviderVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGameControllerProvider_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_ExtendedErrorCode)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* get_FinalComponentId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, UINT32* value); HRESULT (STDMETHODCALLTYPE* get_Status)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult* This, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipFirmwareUpdateStatus* value); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResultVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipFirmwareUpdateResult_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* OnKeyReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, UINT64 timestamp, BYTE keyCode, boolean isPressed); HRESULT (STDMETHODCALLTYPE* OnMessageReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink* This, UINT64 timestamp, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass, BYTE messageId, BYTE sequenceId, UINT32 messageBufferLength, BYTE* messageBuffer); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSinkVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerInputSink_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* SendMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass, BYTE messageId, UINT32 messageBufferLength, BYTE* messageBuffer); HRESULT (STDMETHODCALLTYPE* SendReceiveMessage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, enum __x_ABI_CWindows_CGaming_CInput_CCustom_CGipMessageClass messageClass, BYTE messageId, UINT32 requestMessageBufferLength, BYTE* requestMessageBuffer, UINT32 responseMessageBufferLength, BYTE* responseMessageBuffer); HRESULT (STDMETHODCALLTYPE* UpdateFirmwareAsync)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider* This, __x_ABI_CWindows_CStorage_CStreams_CIInputStream* firmwareImage, __x_ABI_C__FIAsyncOperationWithProgress_2___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateResult___x_ABI_CWindows__CGaming__CInput__CCustom__CGipFirmwareUpdateProgress** result); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProviderVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIGipGameControllerProvider_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* OnInputReportReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink* This, UINT64 timestamp, BYTE reportId, UINT32 reportBufferLength, BYTE* reportBuffer); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSinkVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerInputSink_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* get_UsageId)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* get_UsagePage)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, UINT16* value); HRESULT (STDMETHODCALLTYPE* GetFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, BYTE reportId, UINT32 reportBufferLength, BYTE* reportBuffer); HRESULT (STDMETHODCALLTYPE* SendFeatureReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, BYTE reportId, UINT32 reportBufferLength, BYTE* reportBuffer); HRESULT (STDMETHODCALLTYPE* SendOutputReport)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider* This, BYTE reportId, UINT32 reportBufferLength, BYTE* reportBuffer); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProviderVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIHidGameControllerProvider_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* OnInputReceived)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink* This, UINT64 timestamp, BYTE reportId, UINT32 inputBufferLength, BYTE* inputBuffer); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSinkVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerInputSink_INTERFACE_DEFINED__) */ #if !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__) #define ____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__ typedef struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl { BEGIN_INTERFACE HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This, REFIID riid, void** ppvObject); ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This); ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This); HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This, ULONG* iidCount, IID** iids); HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This, HSTRING* className); HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This, TrustLevel* trustLevel); HRESULT (STDMETHODCALLTYPE* SetVibration)(__x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider* This, DOUBLE lowFrequencyMotorSpeed, DOUBLE highFrequencyMotorSpeed); END_INTERFACE } __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl; interface __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider { CONST_VTBL struct __x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProviderVtbl* lpVtbl; }; EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider; #endif /* !defined(____x_ABI_CWindows_CGaming_CInput_CCustom_CIXusbGameControllerProvider_INTERFACE_DEFINED__) */