// WARNING: Please don't edit this file. It was generated by Swift/WinRT v0.0.1

#pragma once
// Header files for imported files
#include <inspectable.h>
#include <EventToken.h>
#include <windowscontracts.h>
#include "Windows.Foundation.h"
#include "Windows.ApplicationModel.h"
#include "Windows.Storage.h"
// Importing Collections header
#include "Windows.Foundation.Collections.h"

/* Forward Declarations */
#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_FWD_DEFINED__

    #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_FWD_DEFINED__

    #ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2 __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__
#define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics;

#endif // ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_FWD_DEFINED__

// Parameterized interface forward declarations (C)

// Collection interface definitions

typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;

#if !defined(____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperation_1_boolean __x_ABI_C__FIAsyncOperation_1_boolean;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1_boolean;

    typedef struct __x_ABI_C__FIAsyncOperation_1_booleanVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1_boolean* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1_boolean* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* handler);
    HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean** result);
    HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1_boolean* This,
        boolean* result);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperation_1_booleanVtbl;

    interface __x_ABI_C__FIAsyncOperation_1_boolean
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1_booleanVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperation_1_boolean_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean;

    typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean* This,
        __x_ABI_C__FIAsyncOperation_1_boolean* asyncInfo,
        enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl;

    interface __x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1_booleanVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1_boolean_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);
    HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        UINT32 itemsLength,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items,
        UINT32* result);

        END_INTERFACE
    } __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIIterator_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);

        END_INTERFACE
    } __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterable_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        UINT32 index,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);
    HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        UINT32* result);
    HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* value,
        UINT32* index,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        UINT32 startIndex,
        UINT32 itemsLength,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** items,
        UINT32* result);

        END_INTERFACE
    } __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler);
    HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
    HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo,
        enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

#if !defined(____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* put_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* handler);
    HRESULT (STDMETHODCALLTYPE* get_Completed)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** result);
    HRESULT (STDMETHODCALLTYPE* GetResults)(__x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry** result);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry;

    typedef struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* This,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry* asyncInfo,
        enum __x_ABI_CWindows_CFoundation_CAsyncStatus asyncStatus);

        END_INTERFACE
    } __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl;

    interface __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry
    {
        CONST_VTBL struct __x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntryVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIAsyncOperationCompletedHandler_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterator_1_HSTRING __x_ABI_C__FIIterator_1_HSTRING;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterator_1_HSTRING;

    typedef struct __x_ABI_C__FIIterator_1_HSTRINGVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1_HSTRING* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1_HSTRING* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1_HSTRING* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1_HSTRING* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1_HSTRING* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1_HSTRING* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1_HSTRING* This,
        HSTRING* result);
    HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1_HSTRING* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1_HSTRING* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1_HSTRING* This,
        UINT32 itemsLength,
        HSTRING* items,
        UINT32* result);

        END_INTERFACE
    } __x_ABI_C__FIIterator_1_HSTRINGVtbl;

    interface __x_ABI_C__FIIterator_1_HSTRING
    {
        CONST_VTBL struct __x_ABI_C__FIIterator_1_HSTRINGVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterator_1_HSTRING_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterable_1_HSTRING __x_ABI_C__FIIterable_1_HSTRING;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterable_1_HSTRING;

    typedef struct __x_ABI_C__FIIterable_1_HSTRINGVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1_HSTRING* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1_HSTRING* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1_HSTRING* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1_HSTRING* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1_HSTRING* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1_HSTRING* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1_HSTRING* This,
        __x_ABI_C__FIIterator_1_HSTRING** result);

        END_INTERFACE
    } __x_ABI_C__FIIterable_1_HSTRINGVtbl;

    interface __x_ABI_C__FIIterable_1_HSTRING
    {
        CONST_VTBL struct __x_ABI_C__FIIterable_1_HSTRINGVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterable_1_HSTRING_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    typedef struct __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_Key)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        HSTRING* result);
    HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        IInspectable** result);

        END_INTERFACE
    } __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;

    interface __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
    {
        CONST_VTBL struct __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    typedef struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_Current)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** result);
    HRESULT (STDMETHODCALLTYPE* get_HasCurrent)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* MoveNext)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        UINT32 itemsLength,
        __x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** items,
        UINT32* result);

        END_INTERFACE
    } __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;

    interface __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
    {
        CONST_VTBL struct __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable;

    typedef struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* First)(__x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable* This,
        __x_ABI_C__FIIterator_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable** result);

        END_INTERFACE
    } __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl;

    interface __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable
    {
        CONST_VTBL struct __x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectableVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIIterable_1___x_ABI_C__FIKeyValuePair_2_HSTRING_IInspectable_INTERFACE_DEFINED__
    
typedef interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable __x_ABI_C__FIMapView_2_HSTRING_IInspectable;

#if !defined(____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable __x_ABI_C__FIMapView_2_HSTRING_IInspectable;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIMapView_2_HSTRING_IInspectable;

    typedef struct __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* Lookup)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
        HSTRING key,
        IInspectable** result);
    HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
        UINT32* result);
    HRESULT (STDMETHODCALLTYPE* HasKey)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
        HSTRING key,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* Split)(__x_ABI_C__FIMapView_2_HSTRING_IInspectable* This,
        __x_ABI_C__FIMapView_2_HSTRING_IInspectable** first,
        __x_ABI_C__FIMapView_2_HSTRING_IInspectable** second);

        END_INTERFACE
    } __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl;

    interface __x_ABI_C__FIMapView_2_HSTRING_IInspectable
    {
        CONST_VTBL struct __x_ABI_C__FIMapView_2_HSTRING_IInspectableVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIMapView_2_HSTRING_IInspectable_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIVectorView_1_HSTRING __x_ABI_C__FIVectorView_1_HSTRING;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIVectorView_1_HSTRING;

    typedef struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVectorView_1_HSTRING* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVectorView_1_HSTRING* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVectorView_1_HSTRING* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVectorView_1_HSTRING* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVectorView_1_HSTRING* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVectorView_1_HSTRING* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVectorView_1_HSTRING* This,
        UINT32 index,
        HSTRING* result);
    HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVectorView_1_HSTRING* This,
        UINT32* result);
    HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVectorView_1_HSTRING* This,
        HSTRING value,
        UINT32* index,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVectorView_1_HSTRING* This,
        UINT32 startIndex,
        UINT32 itemsLength,
        HSTRING* items,
        UINT32* result);

        END_INTERFACE
    } __x_ABI_C__FIVectorView_1_HSTRINGVtbl;

    interface __x_ABI_C__FIVectorView_1_HSTRING
    {
        CONST_VTBL struct __x_ABI_C__FIVectorView_1_HSTRINGVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIVectorView_1_HSTRING_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIVector_1_HSTRING __x_ABI_C__FIVector_1_HSTRING;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIVector_1_HSTRING;

    typedef struct __x_ABI_C__FIVector_1_HSTRINGVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIVector_1_HSTRING* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIVector_1_HSTRING* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIVector_1_HSTRING* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIVector_1_HSTRING* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIVector_1_HSTRING* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIVector_1_HSTRING* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* GetAt)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 index,
        HSTRING* result);
    HRESULT (STDMETHODCALLTYPE* get_Size)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32* result);
    HRESULT (STDMETHODCALLTYPE* GetView)(__x_ABI_C__FIVector_1_HSTRING* This,
        __x_ABI_C__FIVectorView_1_HSTRING** result);
    HRESULT (STDMETHODCALLTYPE* IndexOf)(__x_ABI_C__FIVector_1_HSTRING* This,
        HSTRING value,
        UINT32* index,
        boolean* result);
    HRESULT (STDMETHODCALLTYPE* SetAt)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 index,
        HSTRING value);
    HRESULT (STDMETHODCALLTYPE* InsertAt)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 index,
        HSTRING value);
    HRESULT (STDMETHODCALLTYPE* RemoveAt)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 index);
    HRESULT (STDMETHODCALLTYPE* Append)(__x_ABI_C__FIVector_1_HSTRING* This,
        HSTRING value);
    HRESULT (STDMETHODCALLTYPE* RemoveAtEnd)(__x_ABI_C__FIVector_1_HSTRING* This);
    HRESULT (STDMETHODCALLTYPE* Clear)(__x_ABI_C__FIVector_1_HSTRING* This);
    HRESULT (STDMETHODCALLTYPE* GetMany)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 startIndex,
        UINT32 itemsLength,
        HSTRING* items,
        UINT32* result);
    HRESULT (STDMETHODCALLTYPE* ReplaceAll)(__x_ABI_C__FIVector_1_HSTRING* This,
        UINT32 itemsLength,
        HSTRING* items);

        END_INTERFACE
    } __x_ABI_C__FIVector_1_HSTRINGVtbl;

    interface __x_ABI_C__FIVector_1_HSTRING
    {
        CONST_VTBL struct __x_ABI_C__FIVector_1_HSTRINGVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIVector_1_HSTRING_INTERFACE_DEFINED__
    
#if !defined(____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__)
    #define ____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__

    typedef interface __x_ABI_C__FIReference_1_int __x_ABI_C__FIReference_1_int;

    //  Declare the parameterized interface IID.
    EXTERN_C const IID IID___x_ABI_C__FIReference_1_int;

    typedef struct __x_ABI_C__FIReference_1_intVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_C__FIReference_1_int* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_C__FIReference_1_int* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_C__FIReference_1_int* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_C__FIReference_1_int* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_C__FIReference_1_int* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_C__FIReference_1_int* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_Value)(__x_ABI_C__FIReference_1_int* This,
        INT32* result);

        END_INTERFACE
    } __x_ABI_C__FIReference_1_intVtbl;

    interface __x_ABI_C__FIReference_1_int
    {
        CONST_VTBL struct __x_ABI_C__FIReference_1_intVtbl* lpVtbl;
    };

    
    #endif // ____x_ABI_C__FIReference_1_int_INTERFACE_DEFINED__
    
#ifndef ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo;

#endif // ____x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo_FWD_DEFINED__

typedef enum __x_ABI_CWindows_CFoundation_CAsyncStatus __x_ABI_CWindows_CFoundation_CAsyncStatus;

#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CFoundation_CIAsyncAction __x_ABI_CWindows_CFoundation_CIAsyncAction;

#endif // ____x_ABI_CWindows_CFoundation_CIAsyncAction_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CFoundation_CIAsyncInfo __x_ABI_CWindows_CFoundation_CIAsyncInfo;

#endif // ____x_ABI_CWindows_CFoundation_CIAsyncInfo_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
#define ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CFoundation_CIPropertyValue __x_ABI_CWindows_CFoundation_CIPropertyValue;

#endif // ____x_ABI_CWindows_CFoundation_CIPropertyValue_FWD_DEFINED__

#ifndef ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__
#define ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__
    typedef interface __x_ABI_CWindows_CStorage_CIStorageFile __x_ABI_CWindows_CStorage_CIStorageFile;

#endif // ____x_ABI_CWindows_CStorage_CIStorageFile_FWD_DEFINED__

typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory;

typedef enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState;

enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory
    {
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_Candidate = 0,
    __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_ConfirmedBySystem = 1,
    __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory_ConfirmedByUser = 2,
};

enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState
    {
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_NotLaunchable = 0,
    __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByLastRunningFullPath = 1,
    __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByUserProvidedPath = 2,
    __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState_ByTile = 3,
};

#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* game);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandlerVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler;
    #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This);
        HRESULT (STDMETHODCALLTYPE* Invoke)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* This,
        HSTRING identifier);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandlerVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler;
    #endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_DisplayInfo)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
        __x_ABI_CWindows_CApplicationModel_CIAppDisplayInfo** value);
    HRESULT (STDMETHODCALLTYPE* LaunchAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
        __x_ABI_C__FIAsyncOperation_1_boolean** operation);
    HRESULT (STDMETHODCALLTYPE* get_Category)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
        enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory* value);
    HRESULT (STDMETHODCALLTYPE* get_Properties)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
        __x_ABI_C__FIMapView_2_HSTRING_IInspectable** value);
    HRESULT (STDMETHODCALLTYPE* SetCategoryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* This,
        enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListCategory value,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** action);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntryVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_LaunchableState)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        enum __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CGameListEntryLaunchableState* value);
    HRESULT (STDMETHODCALLTYPE* get_LauncherExecutable)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        __x_ABI_CWindows_CStorage_CIStorageFile** value);
    HRESULT (STDMETHODCALLTYPE* get_LaunchParameters)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        __x_ABI_CWindows_CStorage_CIStorageFile* executableFile,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
    HRESULT (STDMETHODCALLTYPE* SetLauncherExecutableFileWithParamsAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        __x_ABI_CWindows_CStorage_CIStorageFile* executableFile,
        HSTRING launchParams,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
    HRESULT (STDMETHODCALLTYPE* get_TitleId)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        HSTRING* value);
    HRESULT (STDMETHODCALLTYPE* SetTitleIdAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        HSTRING id,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** operation);
    HRESULT (STDMETHODCALLTYPE* get_GameModeConfiguration)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration** value);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2Vtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry2_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* FindAllAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
    HRESULT (STDMETHODCALLTYPE* FindAllAsyncPackageFamilyName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        HSTRING packageFamilyName,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
    HRESULT (STDMETHODCALLTYPE* add_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_GameAdded)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        EventRegistrationToken token);
    HRESULT (STDMETHODCALLTYPE* add_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListRemovedEventHandler* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_GameRemoved)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        EventRegistrationToken token);
    HRESULT (STDMETHODCALLTYPE* add_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListChangedEventHandler* handler,
        EventRegistrationToken* token);
    HRESULT (STDMETHODCALLTYPE* remove_GameUpdated)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics* This,
        EventRegistrationToken token);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStaticsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* MergeEntriesAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* left,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* right,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);
    HRESULT (STDMETHODCALLTYPE* UnmergeEntryAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListEntry* mergedEntry,
        __x_ABI_C__FIAsyncOperation_1___x_ABI_C__FIVectorView_1___x_ABI_CWindows__CGaming__CPreview__CGamesEnumeration__CGameListEntry** operation);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2Vtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameListStatics2_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        boolean* value);
    HRESULT (STDMETHODCALLTYPE* put_IsEnabled)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        boolean value);
    HRESULT (STDMETHODCALLTYPE* get_RelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIVector_1_HSTRING** value);
    HRESULT (STDMETHODCALLTYPE* get_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_PercentGpuTimeAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToGame)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_PercentGpuMemoryAllocatedToSystemCompositor)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_MaxCpuCount)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskLow)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int** value);
    HRESULT (STDMETHODCALLTYPE* put_CpuExclusivityMaskHigh)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_C__FIReference_1_int* value);
    HRESULT (STDMETHODCALLTYPE* get_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        boolean* value);
    HRESULT (STDMETHODCALLTYPE* put_AffinitizeToExclusiveCpus)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        boolean value);
    HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration* This,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** operation);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfigurationVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeConfiguration_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* get_GamingRelatedProcessNames)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
        __x_ABI_C__FIVector_1_HSTRING** processNames);
    HRESULT (STDMETHODCALLTYPE* SaveAsync)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration* This,
        __x_ABI_CWindows_CFoundation_CIAsyncAction** operation);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration_INTERFACE_DEFINED__) */
    
#if !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__)
    #define ____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__
    typedef struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl
    {
        BEGIN_INTERFACE

        HRESULT (STDMETHODCALLTYPE* QueryInterface)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
            REFIID riid,
            void** ppvObject);
        ULONG (STDMETHODCALLTYPE* AddRef)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This);
        ULONG (STDMETHODCALLTYPE* Release)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This);
        HRESULT (STDMETHODCALLTYPE* GetIids)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
            ULONG* iidCount,
            IID** iids);
        HRESULT (STDMETHODCALLTYPE* GetRuntimeClassName)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
            HSTRING* className);
        HRESULT (STDMETHODCALLTYPE* GetTrustLevel)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
            TrustLevel* trustLevel);
        HRESULT (STDMETHODCALLTYPE* GetDefault)(__x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics* This,
        __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfiguration** userConfiguration);

        END_INTERFACE
    } __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl;

    interface __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics
    {
        CONST_VTBL struct __x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStaticsVtbl* lpVtbl;
    };

    
    EXTERN_C const IID IID___x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics;
#endif /* !defined(____x_ABI_CWindows_CGaming_CPreview_CGamesEnumeration_CIGameModeUserConfigurationStatics_INTERFACE_DEFINED__) */
    
