Switch to state management using reference types
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2e115258b3
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@ -61,7 +61,7 @@ public protocol Model {
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public struct ModelData {
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/// The state value's identifier.
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var id: String
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var storage: StateContent.Storage
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/// Whether to force update the views when this value changes.
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var force: Bool
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@ -78,8 +78,8 @@ extension Model {
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guard let data = model else {
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return
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}
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StateManager.setState(id: data.id, value: newValue)
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StateManager.updateState(id: data.id)
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data.storage.value = newValue
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data.storage.update = true
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StateManager.updateViews(force: data.force)
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}
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}
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@ -98,8 +98,8 @@ extension Model {
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}
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var model = getModel()
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setModel(&model)
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StateManager.setState(id: data.id, value: model)
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StateManager.updateState(id: data.id)
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data.storage.value = model
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data.storage.update = true
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StateManager.updateViews(force: data.force)
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}
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@ -112,7 +112,7 @@ extension Model {
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guard let data = model else {
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return self
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}
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return StateManager.getState(id: data.id) as? Self ?? self
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return data.storage.value as? Self ?? self
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}
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}
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@ -18,7 +18,7 @@ public struct State<Value>: StateProtocol {
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}
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nonmutating set {
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rawValue = newValue
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StateManager.updateState(id: id)
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content.update = true
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StateManager.updateViews(force: forceUpdates)
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}
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}
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@ -35,42 +35,42 @@ public struct State<Value>: StateProtocol {
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/// Get and set the value without updating the views.
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public var rawValue: Value {
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get {
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guard let value = StateManager.getState(id: id) as? Value else {
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guard let value = content.value as? Value else {
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let initialValue = getInitialValue()
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let storage = StateContent.Storage(value: initialValue)
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if var model = initialValue as? Model {
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model.model = .init(id: id, force: forceUpdates)
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model.model = .init(storage: storage, force: forceUpdates)
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model.setup()
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StateManager.setState(id: id, value: model)
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StateManager.addConstantID(id)
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content.storage = storage
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content.value = model
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} else {
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StateManager.setState(id: id, value: initialValue)
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content.storage = storage
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}
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return initialValue
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}
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return value
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}
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nonmutating set {
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StateManager.setState(id: id, value: newValue)
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content.value = newValue
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}
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}
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/// The state's identifier for the stored value.
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var id: String
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/// Whether to force update the views when the value changes.
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var forceUpdates: Bool
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/// The closure for initializing the state property's value.
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var getInitialValue: () -> Value
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/// The content.
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let content: StateContent = .init()
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/// Initialize a property representing a state in the view with an autoclosure.
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/// - Parameters:
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/// - wrappedValue: The wrapped value.
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/// - id: An explicit identifier.
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/// - forceUpdates: Whether to force update all available views when the property gets modified.
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public init(wrappedValue: @autoclosure @escaping () -> Value, id: String? = nil, forceUpdates: Bool = false) {
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public init(wrappedValue: @autoclosure @escaping () -> Value, forceUpdates: Bool = false) {
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getInitialValue = wrappedValue
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self.id = id ?? UUID().uuidString
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self.forceUpdates = forceUpdates
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}
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@ -9,30 +9,34 @@
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class StateContent {
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/// The storage.
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var storage: Storage {
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var storage: Storage?
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/// The value.
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var value: Any? {
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get {
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if let internalStorage {
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return internalStorage
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}
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let value = getInitialValue()
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let storage = Storage(value: value)
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internalStorage = storage
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return storage
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storage?.value
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}
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set {
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internalStorage = newValue
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if let storage {
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storage.value = newValue as Any
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} else {
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storage = .init(value: newValue as Any)
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}
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}
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}
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/// Whether to update the views.
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var update: Bool {
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get {
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storage?.update ?? false
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}
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set {
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storage?.update = newValue
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}
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}
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/// The internal storage.
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var internalStorage: Storage?
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/// The initial value.
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private var getInitialValue: () -> Any
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/// Initialize the content without already initializing the storage or initializing the value.
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/// - Parameter initialValue: The initial value.
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init(getInitialValue: @escaping () -> Any) {
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self.getInitialValue = getInitialValue
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}
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init() { }
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/// A class storing the value.
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class Storage {
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@ -12,41 +12,10 @@ public enum StateManager {
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/// Whether to block updates in general.
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public static var blockUpdates = false
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/// Whether to save state.
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public static var saveState = true
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/// The application identifier.
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static var appID: String?
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/// The functions handling view updates.
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static var updateHandlers: [(Bool) -> Void] = []
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/// The state.
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static var state: [State] = []
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/// Information about a piece of state.
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struct State {
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/// The state's identifier.
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var id: String
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/// Old identifiers of the state which need to be saved.
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var oldIDs: [String] = []
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/// The state value.
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var value: Any?
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/// Whether to update in the next iteration.
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var update = false
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/// Whether the state's identifiers contain a certain identifier.
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/// - Parameter id: The identifier.
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/// - Returns: Whether the id is contained.
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func contains(id: String) -> Bool {
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id == self.id || oldIDs.contains(id)
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}
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/// Change the identifier to a new one.
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/// - Parameter newID: The new identifier.
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mutating func changeID(new newID: String) {
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id = newID
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}
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}
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/// Update all of the views.
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/// - Parameter force: Whether to force all views to update.
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@ -57,9 +26,6 @@ public enum StateManager {
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for handler in updateHandlers {
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handler(force)
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}
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for state in state where state.update {
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updatedState(id: state.id)
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}
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}
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}
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@ -69,64 +35,4 @@ public enum StateManager {
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updateHandlers.append(handler)
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}
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/// Set the state value for a certain ID.
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/// - Parameters:
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/// - id: The identifier.
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/// - value: The new value.
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static func setState(id: String, value: Any?) {
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if saveState {
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guard let index = state.firstIndex(where: { $0.contains(id: id) }) else {
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state.append(.init(id: id, value: value))
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return
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}
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state[safe: index]?.value = value
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}
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}
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/// Get the state value for a certain ID.
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/// - Parameter id: The identifier.
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/// - Returns: The value.
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static func getState(id: String) -> Any? {
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state[safe: state.firstIndex { $0.contains(id: id) }]?.value
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}
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/// Mark the state of a certain id as updated.
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/// - Parameter id: The identifier.
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static func updateState(id: String) {
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if saveState {
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state[safe: state.firstIndex { $0.contains(id: id) }]?.update = true
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}
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}
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/// Mark the state of a certain id as not updated.
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/// - Parameter id: The identifier.
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static func updatedState(id: String) {
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if saveState {
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state[safe: state.firstIndex { $0.contains(id: id) }]?.update = false
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}
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}
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/// Get whether to update the state of a certain id.
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/// - Parameter id: The identifier.
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/// - Returns: Whether to update the state.
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static func getUpdateState(id: String) -> Bool {
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state[safe: state.firstIndex { $0.contains(id: id) }]?.update ?? false
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}
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/// Change the identifier for a certain state value.
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/// - Parameters:
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/// - oldID: The old identifier.
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/// - newID: The new identifier.
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static func changeID(old oldID: String, new newID: String) {
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if saveState {
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state[safe: state.firstIndex { $0.contains(id: oldID) }]?.changeID(new: newID)
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}
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}
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/// Save a state's identifier until the program ends.
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/// - Parameter id: The identifier.
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static func addConstantID(_ id: String) {
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state[safe: state.firstIndex { $0.id == id }]?.oldIDs.append(id)
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}
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}
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@ -10,7 +10,7 @@ import Foundation
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/// An interface for accessing `State` without specifying the generic type.
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protocol StateProtocol {
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/// The identifier for the state property's value.
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var id: String { get set }
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/// The state content.
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var content: StateContent { get }
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}
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@ -62,16 +62,7 @@ extension App {
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appInstance.app = Storage(id: appInstance.id)
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appInstance.app.storage.app = { appInstance }
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StateManager.addUpdateHandler { force in
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var updateProperties = force
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for property in appInstance.getState() {
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if let oldID = appInstance.app.storage.stateStorage[property.key]?.id {
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StateManager.changeID(old: oldID, new: property.value.id)
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appInstance.app.storage.stateStorage[property.key]?.id = property.value.id
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}
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if StateManager.getUpdateState(id: property.value.id) {
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updateProperties = true
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}
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}
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let updateProperties = force || appInstance.getState().contains { $0.value.content.update }
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var removeIndices: [Int] = []
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for (index, element) in appInstance.app.storage.sceneStorage.enumerated() {
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if element.destroy {
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@ -43,12 +43,12 @@ struct StateWrapper: ConvenienceWidget {
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) where Data: ViewRenderData {
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var updateProperties = updateProperties
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for property in state {
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if let oldID = storage.state[property.key]?.id {
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StateManager.changeID(old: oldID, new: property.value.id)
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storage.state[property.key]?.id = property.value.id
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if let storage = storage.state[property.key]?.content.storage {
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property.value.content.storage = storage
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}
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if StateManager.getUpdateState(id: property.value.id) {
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if property.value.content.update {
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updateProperties = true
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property.value.content.update = false
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}
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}
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guard let storage = storage.content[.mainContent]?.first else {
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