81 lines
2.0 KiB
Swift

//
// Array.swift
// Adwaita
//
// Created by david-swift on 06.08.23.
//
import GTUI
extension Array: View where Element == View {
/// The array's view body is the array itself.
public var view: Body { self }
/// Get a widget from a collection of views.
/// - Returns: A widget.
public func widget() -> Widget {
if count == 1, let widget = self[safe: 0]?.widget() {
return widget
} else {
return VStack { self }
}
}
/// Update a collection of views with a collection of view storages.
/// - Parameters:
/// - storage: The collection of view storages.
public func update(_ storage: [ViewStorage]) {
for (index, element) in enumerated() {
if let storage = storage[safe: index] {
element.widget().updateStorage(storage)
}
}
}
}
extension Array where Element == WindowSceneGroup {
/// Get the content of an array of window scene groups.
/// - Returns: The array of windows.
public func windows() -> [WindowScene] {
flatMap { $0.windows() }
}
}
extension Array {
/// Accesses the element at the specified position safely.
/// - Parameters:
/// - index: The position of the element to access.
///
/// Access and set elements the safe way:
/// ```swift
/// var array = ["Hello", "World"]
/// print(array[safe: 2] ?? "Out of range")
/// ```
public subscript(safe index: Int?) -> Element? {
get {
if let index, checkIndex(index) {
return self[index]
}
return nil
}
set {
if let index, let value = newValue, checkIndex(index) {
self[index] = value
}
}
}
/// Check if a given index is valid for the array.
/// - Parameter index: The index to test.
/// - Returns: Return whether the index is valid or not.
private func checkIndex(_ index: Int) -> Bool {
index < count && index >= 0
}
}