123 lines
4.3 KiB
Swift

//
// Window.swift
// Adwaita
//
// Created by david-swift on 14.09.23.
//
import Libadwaita
/// A structure representing an application window type.
///
/// Note that multiple instances of a window can be opened at the same time.
public struct Window: WindowScene {
/// The window's identifier.
public var id: String
/// The window's content.
var content: (GTUIApplicationWindow) -> Body
/// Whether an instance of the window type should be opened when the app is starting up.
public var `open`: Int
/// The identifier of the window's parent.
public var parentID: String?
/// The keyboard shortcuts.
var shortcuts: [String: (GTUIApplicationWindow) -> Void] = [:]
/// The keyboard shortcuts on the app level.
public var appShortcuts: [String: (GTUIApp) -> Void] = [:]
/// Create a window type with a certain identifier and user interface.
/// - Parameters:
/// - id: The identifier.
/// - open: The number of instances of the window type when the app is starting.
/// - content: The window's content.
public init(id: String, `open`: Int = 1, @ViewBuilder content: @escaping (GTUIApplicationWindow) -> Body) {
self.content = content
self.id = id
self.open = open
}
/// Get the storage for the window.
/// - Parameter app: The application.
/// - Returns: The storage.
public func createWindow(app: GTUIApp) -> WindowStorage {
let window = createGTUIWindow(app: app)
let storage = getViewStorage(window: window)
let windowStorage = WindowStorage(id: id, window: window, view: storage)
window.observeHide {
windowStorage.destroy = true
return false
}
windowStorage.parentID = parentID
return windowStorage
}
/// Get the window.
/// - Parameter app: The application.
/// - Returns: The window.
func createGTUIWindow(app: GTUIApp) -> GTUIApplicationWindow {
let window = GTUIApplicationWindow(app: app)
updateAppShortcuts(app: app)
window.show()
return window
}
/// Get the storage of the content view.
/// - Parameter window: The window.
/// - Returns: The storage of the content of the window.
func getViewStorage(window: GTUIApplicationWindow) -> ViewStorage {
let content = content(window)
let storage = content.widget(modifiers: []).container(modifiers: [])
window.setChild(storage.view)
updateShortcuts(window: window)
return storage
}
/// Update a window storage's content.
/// - Parameter storage: The storage to update.
public func update(_ storage: WindowStorage, app: GTUIApp) {
if let window = storage.window as? GTUIApplicationWindow {
let content = content(window)
content.widget(modifiers: []).updateStorage(storage.view, modifiers: [])
updateShortcuts(window: window)
updateAppShortcuts(app: app)
}
}
/// Add windows that overlay the last instance of this window if presented.
/// - Parameter windows: The windows.
/// - Returns: The new windows and this window.
public func overlay(@SceneBuilder windows: () -> [WindowSceneGroup]) -> [WindowScene] {
windows().windows().map { window in
var newWindow = window
newWindow.parentID = id
return newWindow
} + [self]
}
/// Add a keyboard shortcut.
/// - Parameters:
/// - shortcut: The keyboard shortcut.
/// - action: The closure to execute when the keyboard shortcut is pressed.
/// - Returns: The window.
public func keyboardShortcut(_ shortcut: String, action: @escaping (GTUIApplicationWindow) -> Void) -> Self {
var newSelf = self
newSelf.shortcuts[shortcut] = action
return newSelf
}
/// Update the keyboard shortcuts.
/// - Parameter window: The application window.
func updateShortcuts(window: GTUIApplicationWindow) {
for shortcut in shortcuts {
window.addKeyboardShortcut(shortcut.key, id: shortcut.key) { shortcut.value(window) }
}
}
/// Add the shortcut "<Ctrl>w" which closes the window.
/// - Returns: The window.
public func closeShortcut() -> Self {
keyboardShortcut("w".ctrl()) { $0.close() }
}
}