280 lines
10 KiB
Swift

//
// CheckButton.swift
// Adwaita
//
// Created by auto-generation on 15.08.24.
//
import CAdw
import LevenshteinTransformations
/// A `GtkCheckButton` places a label next to an indicator.
///
/// ![Example GtkCheckButtons](check-button.png)
///
/// A `GtkCheckButton` is created by calling either [ctor@Gtk.CheckButton.new]
/// or [ctor@Gtk.CheckButton.new_with_label].
///
/// The state of a `GtkCheckButton` can be set specifically using
/// [method@Gtk.CheckButton.set_active], and retrieved using
/// [method@Gtk.CheckButton.get_active].
///
/// # Inconsistent state
///
/// In addition to "on" and "off", check buttons can be an
/// "in between" state that is neither on nor off. This can be used
/// e.g. when the user has selected a range of elements (such as some
/// text or spreadsheet cells) that are affected by a check button,
/// and the current values in that range are inconsistent.
///
/// To set a `GtkCheckButton` to inconsistent state, use
/// [method@Gtk.CheckButton.set_inconsistent].
///
/// # Grouping
///
/// Check buttons can be grouped together, to form mutually exclusive
/// groups - only one of the buttons can be toggled at a time, and toggling
/// another one will switch the currently toggled one off.
///
/// Grouped check buttons use a different indicator, and are commonly referred
/// to as *radio buttons*.
///
/// ![Example GtkCheckButtons](radio-button.png)
///
/// To add a `GtkCheckButton` to a group, use [method@Gtk.CheckButton.set_group].
///
/// When the code must keep track of the state of a group of radio buttons, it
/// is recommended to keep track of such state through a stateful
/// `GAction` with a target for each button. Using the `toggled` signals to keep
/// track of the group changes and state is discouraged.
///
/// # CSS nodes
///
/// ```
/// checkbutton[.text-button]
/// check
/// [label]
/// ```
///
/// A `GtkCheckButton` has a main node with name checkbutton. If the
/// [property@Gtk.CheckButton:label] or [property@Gtk.CheckButton:child]
/// properties are set, it contains a child widget. The indicator node
/// is named check when no group is set, and radio if the checkbutton
/// is grouped together with other checkbuttons.
///
/// # Accessibility
///
/// `GtkCheckButton` uses the %GTK_ACCESSIBLE_ROLE_CHECKBOX role.
public struct CheckButton: AdwaitaWidget {
/// Additional update functions for type extensions.
var updateFunctions: [(ViewStorage, WidgetData, Bool) -> Void] = []
/// Additional appear functions for type extensions.
var appearFunctions: [(ViewStorage, WidgetData) -> Void] = []
/// The accessible role of the given `GtkAccessible` implementation.
///
/// The accessible role cannot be changed once set.
var accessibleRole: String?
/// action-name
var actionName: String?
/// If the check button is active.
///
/// Setting `active` to %TRUE will add the `:checked:` state to both
/// the check button and the indicator CSS node.
var active: Binding<Bool>?
/// The child widget.
var child: (() -> Body)?
/// If the check button is in an in between state.
///
/// The inconsistent state only affects visual appearance,
/// not the semantics of the button.
var inconsistent: Bool?
/// Text of the label inside the check button, if it contains a label widget.
var label: String?
/// If set, an underline in the text indicates that the following
/// character is to be used as mnemonic.
var useUnderline: Bool?
/// Emitted to when the check button is activated.
///
/// The `::activate` signal on `GtkCheckButton` is an action signal and
/// emitting it causes the button to animate press then release.
///
/// Applications should never connect to this signal, but use the
/// [signal@Gtk.CheckButton::toggled] signal.
///
/// The default bindings for this signal are all forms of the
/// <kbd></kbd> and <kbd>Enter</kbd> keys.
var activate: (() -> Void)?
/// Emitted when the buttons's [property@Gtk.CheckButton:active]
/// property changes.
var toggled: (() -> Void)?
/// Initialize `CheckButton`.
public init() {
}
/// The view storage.
/// - Parameters:
/// - modifiers: Modify views before being updated.
/// - type: The view render data type.
/// - Returns: The view storage.
public func container<Data>(data: WidgetData, type: Data.Type) -> ViewStorage where Data: ViewRenderData {
let storage = ViewStorage(gtk_check_button_new()?.opaque())
for function in appearFunctions {
function(storage, data)
}
update(storage, data: data, updateProperties: true, type: type)
if let childStorage = child?().storage(data: data, type: type) {
storage.content["child"] = [childStorage]
gtk_check_button_set_child(storage.opaquePointer?.cast(), childStorage.opaquePointer?.cast())
}
return storage
}
/// Update the stored content.
/// - Parameters:
/// - storage: The storage to update.
/// - modifiers: Modify views before being updated
/// - updateProperties: Whether to update the view's properties.
/// - type: The view render data type.
public func update<Data>(_ storage: ViewStorage, data: WidgetData, updateProperties: Bool, type: Data.Type) where Data: ViewRenderData {
if let activate {
storage.connectSignal(name: "activate", argCount: 0) {
activate()
}
}
if let toggled {
storage.connectSignal(name: "toggled", argCount: 0) {
toggled()
}
}
storage.modify { widget in
storage.notify(name: "active") {
let newValue = gtk_check_button_get_active(storage.opaquePointer?.cast()) != 0
if let active, newValue != active.wrappedValue {
active.wrappedValue = newValue
}
}
if let actionName, updateProperties, (storage.previousState as? Self)?.actionName != actionName {
gtk_actionable_set_action_name(widget, actionName)
}
if let active, updateProperties, (gtk_check_button_get_active(storage.opaquePointer?.cast()) != 0) != active.wrappedValue {
gtk_check_button_set_active(storage.opaquePointer?.cast(), active.wrappedValue.cBool)
}
if let widget = storage.content["child"]?.first {
child?().updateStorage(widget, data: data, updateProperties: updateProperties, type: type)
}
if let inconsistent, updateProperties, (storage.previousState as? Self)?.inconsistent != inconsistent {
gtk_check_button_set_inconsistent(widget?.cast(), inconsistent.cBool)
}
if let label, storage.content["child"] == nil, updateProperties, (storage.previousState as? Self)?.label != label {
gtk_check_button_set_label(widget?.cast(), label)
}
if let useUnderline, updateProperties, (storage.previousState as? Self)?.useUnderline != useUnderline {
gtk_check_button_set_use_underline(widget?.cast(), useUnderline.cBool)
}
}
for function in updateFunctions {
function(storage, data, updateProperties)
}
if updateProperties {
storage.previousState = self
}
}
/// The accessible role of the given `GtkAccessible` implementation.
///
/// The accessible role cannot be changed once set.
public func accessibleRole(_ accessibleRole: String?) -> Self {
var newSelf = self
newSelf.accessibleRole = accessibleRole
return newSelf
}
/// action-name
public func actionName(_ actionName: String?) -> Self {
var newSelf = self
newSelf.actionName = actionName
return newSelf
}
/// If the check button is active.
///
/// Setting `active` to %TRUE will add the `:checked:` state to both
/// the check button and the indicator CSS node.
public func active(_ active: Binding<Bool>?) -> Self {
var newSelf = self
newSelf.active = active
return newSelf
}
/// The child widget.
public func child(@ViewBuilder _ child: @escaping (() -> Body)) -> Self {
var newSelf = self
newSelf.child = child
return newSelf
}
/// If the check button is in an in between state.
///
/// The inconsistent state only affects visual appearance,
/// not the semantics of the button.
public func inconsistent(_ inconsistent: Bool? = true) -> Self {
var newSelf = self
newSelf.inconsistent = inconsistent
return newSelf
}
/// Text of the label inside the check button, if it contains a label widget.
public func label(_ label: String?) -> Self {
var newSelf = self
newSelf.label = label
return newSelf
}
/// If set, an underline in the text indicates that the following
/// character is to be used as mnemonic.
public func useUnderline(_ useUnderline: Bool? = true) -> Self {
var newSelf = self
newSelf.useUnderline = useUnderline
return newSelf
}
/// Emitted to when the check button is activated.
///
/// The `::activate` signal on `GtkCheckButton` is an action signal and
/// emitting it causes the button to animate press then release.
///
/// Applications should never connect to this signal, but use the
/// [signal@Gtk.CheckButton::toggled] signal.
///
/// The default bindings for this signal are all forms of the
/// <kbd></kbd> and <kbd>Enter</kbd> keys.
public func activate(_ activate: @escaping () -> Void) -> Self {
var newSelf = self
newSelf.activate = activate
return newSelf
}
/// Emitted when the buttons's [property@Gtk.CheckButton:active]
/// property changes.
public func toggled(_ toggled: @escaping () -> Void) -> Self {
var newSelf = self
newSelf.toggled = toggled
return newSelf
}
}