// // Clamp.swift // Adwaita // // Created by auto-generation on 22.01.24. // import CAdw import LevenshteinTransformations /// A widget constraining its child to a given size. /// /// clamp-wideclamp-narrow /// /// The `AdwClamp` widget constrains the size of the widget it contains to a /// given maximum size. It will constrain the width if it is horizontal, or the /// height if it is vertical. The expansion of the child from its minimum to its /// maximum size is eased out for a smooth transition. /// /// If the child requires more than the requested maximum size, it will be /// allocated the minimum size it can fit in instead. /// /// `AdwClamp` can scale with the text scale factor, use the /// [property@ClampLayout:unit] property to enable that behavior. /// /// ## CSS nodes /// /// `AdwClamp` has a single CSS node with name `clamp`. public struct Clamp: Widget { /// Additional update functions for type extensions. var updateFunctions: [(ViewStorage) -> Void] = [] /// Additional appear functions for type extensions. var appearFunctions: [(ViewStorage) -> Void] = [] /// The child widget of the `AdwClamp`. var child: (() -> Body)? /// The maximum size allocated to the child. /// /// It is the width if the clamp is horizontal, or the height if it is vertical. var maximumSize: Int? /// The size above which the child is clamped. /// /// Starting from this size, the clamp will tighten its grip on the child, /// slowly allocating less and less of the available size up to the maximum /// allocated size. Below that threshold and below the maximum size, the child /// will be allocated all the available size. /// /// If the threshold is greater than the maximum size to allocate to the child, /// the child will be allocated all the size up to the maximum. /// If the threshold is lower than the minimum size to allocate to the child, /// that size will be used as the tightening threshold. /// /// Effectively, tightening the grip on the child before it reaches its maximum /// size makes transitions to and from the maximum size smoother when resizing. var tighteningThreshold: Int? /// The application. var app: GTUIApp? /// The window. var window: GTUIApplicationWindow? /// Initialize `Clamp`. public init() { } /// Get the widget's view storage. /// - Parameter modifiers: The view modifiers. /// - Returns: The view storage. public func container(modifiers: [(View) -> View]) -> ViewStorage { let storage = ViewStorage(adw_clamp_new()?.opaque()) update(storage, modifiers: modifiers) if let childStorage = child?().widget(modifiers: modifiers).storage(modifiers: modifiers) { storage.content["child"] = [childStorage] adw_clamp_set_child(storage.pointer, childStorage.pointer?.cast()) } for function in appearFunctions { function(storage) } return storage } /// Update the widget's view storage. /// - Parameters: /// - storage: The view storage. /// - modifiers: The view modifiers. public func update(_ storage: ViewStorage, modifiers: [(View) -> View]) { storage.modify { widget in if let widget = storage.content["child"]?.first { child?().widget(modifiers: modifiers).update(widget, modifiers: modifiers) } if let maximumSize { adw_clamp_set_maximum_size(widget, maximumSize.cInt) } if let tighteningThreshold { adw_clamp_set_tightening_threshold(widget, tighteningThreshold.cInt) } } for function in updateFunctions { function(storage) } } /// The child widget of the `AdwClamp`. public func child(@ViewBuilder _ child: @escaping (() -> Body)) -> Self { var newSelf = self newSelf.child = child return newSelf } /// The maximum size allocated to the child. /// /// It is the width if the clamp is horizontal, or the height if it is vertical. public func maximumSize(_ maximumSize: Int?) -> Self { var newSelf = self newSelf.maximumSize = maximumSize return newSelf } /// The size above which the child is clamped. /// /// Starting from this size, the clamp will tighten its grip on the child, /// slowly allocating less and less of the available size up to the maximum /// allocated size. Below that threshold and below the maximum size, the child /// will be allocated all the available size. /// /// If the threshold is greater than the maximum size to allocate to the child, /// the child will be allocated all the size up to the maximum. /// If the threshold is lower than the minimum size to allocate to the child, /// that size will be used as the tightening threshold. /// /// Effectively, tightening the grip on the child before it reaches its maximum /// size makes transitions to and from the maximum size smoother when resizing. public func tighteningThreshold(_ tighteningThreshold: Int?) -> Self { var newSelf = self newSelf.tighteningThreshold = tighteningThreshold return newSelf } }