// // CheckButton.swift // Adwaita // // Created by auto-generation on 26.10.24. // import CAdw import LevenshteinTransformations /// A `GtkCheckButton` places a label next to an indicator. /// /// ![Example GtkCheckButtons](check-button.png) /// /// A `GtkCheckButton` is created by calling either [ctor@Gtk.CheckButton.new] /// or [ctor@Gtk.CheckButton.new_with_label]. /// /// The state of a `GtkCheckButton` can be set specifically using /// [method@Gtk.CheckButton.set_active], and retrieved using /// [method@Gtk.CheckButton.get_active]. /// /// # Inconsistent state /// /// In addition to "on" and "off", check buttons can be an /// "in between" state that is neither on nor off. This can be used /// e.g. when the user has selected a range of elements (such as some /// text or spreadsheet cells) that are affected by a check button, /// and the current values in that range are inconsistent. /// /// To set a `GtkCheckButton` to inconsistent state, use /// [method@Gtk.CheckButton.set_inconsistent]. /// /// # Grouping /// /// Check buttons can be grouped together, to form mutually exclusive /// groups - only one of the buttons can be toggled at a time, and toggling /// another one will switch the currently toggled one off. /// /// Grouped check buttons use a different indicator, and are commonly referred /// to as *radio buttons*. /// /// ![Example GtkCheckButtons](radio-button.png) /// /// To add a `GtkCheckButton` to a group, use [method@Gtk.CheckButton.set_group]. /// /// When the code must keep track of the state of a group of radio buttons, it /// is recommended to keep track of such state through a stateful /// `GAction` with a target for each button. Using the `toggled` signals to keep /// track of the group changes and state is discouraged. /// /// # Shortcuts and Gestures /// /// `GtkCheckButton` supports the following keyboard shortcuts: /// /// - or Enter activates the button. /// /// # CSS nodes /// /// ``` /// checkbutton[.text-button][.grouped] /// ├── check /// ╰── [label] /// ``` /// /// A `GtkCheckButton` has a main node with name checkbutton. If the /// [property@Gtk.CheckButton:label] or [property@Gtk.CheckButton:child] /// properties are set, it contains a child widget. The indicator node /// is named check when no group is set, and radio if the checkbutton /// is grouped together with other checkbuttons. /// /// # Accessibility /// /// `GtkCheckButton` uses the %GTK_ACCESSIBLE_ROLE_CHECKBOX role. public struct CheckButton: AdwaitaWidget { /// Additional update functions for type extensions. var updateFunctions: [(ViewStorage, WidgetData, Bool) -> Void] = [] /// Additional appear functions for type extensions. var appearFunctions: [(ViewStorage, WidgetData) -> Void] = [] /// The accessible role of the given `GtkAccessible` implementation. /// /// The accessible role cannot be changed once set. var accessibleRole: String? /// The name of the action with which this widget should be associated. var actionName: String? /// If the check button is active. /// /// Setting `active` to %TRUE will add the `:checked:` state to both /// the check button and the indicator CSS node. var active: Binding? /// The child widget. var child: (() -> Body)? /// If the check button is in an “in between” state. /// /// The inconsistent state only affects visual appearance, /// not the semantics of the button. var inconsistent: Bool? /// Text of the label inside the check button, if it contains a label widget. var label: String? /// If set, an underline in the text indicates that the following /// character is to be used as mnemonic. var useUnderline: Bool? /// Emitted to when the check button is activated. /// /// The `::activate` signal on `GtkCheckButton` is an action signal and /// emitting it causes the button to animate press then release. /// /// Applications should never connect to this signal, but use the /// [signal@Gtk.CheckButton::toggled] signal. /// /// The default bindings for this signal are all forms of the /// and Enter keys. var activate: (() -> Void)? /// Emitted when the buttons's [property@Gtk.CheckButton:active] /// property changes. var toggled: (() -> Void)? /// Initialize `CheckButton`. public init() { } /// The view storage. /// - Parameters: /// - modifiers: Modify views before being updated. /// - type: The view render data type. /// - Returns: The view storage. public func container(data: WidgetData, type: Data.Type) -> ViewStorage where Data: ViewRenderData { let storage = ViewStorage(gtk_check_button_new()?.opaque()) for function in appearFunctions { function(storage, data) } update(storage, data: data, updateProperties: true, type: type) if let childStorage = child?().storage(data: data, type: type) { storage.content["child"] = [childStorage] gtk_check_button_set_child(storage.opaquePointer?.cast(), childStorage.opaquePointer?.cast()) } return storage } /// Update the stored content. /// - Parameters: /// - storage: The storage to update. /// - modifiers: Modify views before being updated /// - updateProperties: Whether to update the view's properties. /// - type: The view render data type. public func update(_ storage: ViewStorage, data: WidgetData, updateProperties: Bool, type: Data.Type) where Data: ViewRenderData { if let activate { storage.connectSignal(name: "activate", argCount: 0) { activate() } } if let toggled { storage.connectSignal(name: "toggled", argCount: 0) { toggled() } } storage.modify { widget in storage.notify(name: "active") { let newValue = gtk_check_button_get_active(storage.opaquePointer?.cast()) != 0 if let active, newValue != active.wrappedValue { active.wrappedValue = newValue } } if let actionName, updateProperties, (storage.previousState as? Self)?.actionName != actionName { gtk_actionable_set_action_name(widget, actionName) } if let active, updateProperties, (gtk_check_button_get_active(storage.opaquePointer?.cast()) != 0) != active.wrappedValue { gtk_check_button_set_active(storage.opaquePointer?.cast(), active.wrappedValue.cBool) } if let widget = storage.content["child"]?.first { child?().updateStorage(widget, data: data, updateProperties: updateProperties, type: type) } if let inconsistent, updateProperties, (storage.previousState as? Self)?.inconsistent != inconsistent { gtk_check_button_set_inconsistent(widget?.cast(), inconsistent.cBool) } if let label, storage.content["child"] == nil, updateProperties, (storage.previousState as? Self)?.label != label { gtk_check_button_set_label(widget?.cast(), label) } if let useUnderline, updateProperties, (storage.previousState as? Self)?.useUnderline != useUnderline { gtk_check_button_set_use_underline(widget?.cast(), useUnderline.cBool) } } for function in updateFunctions { function(storage, data, updateProperties) } if updateProperties { storage.previousState = self } } /// The accessible role of the given `GtkAccessible` implementation. /// /// The accessible role cannot be changed once set. public func accessibleRole(_ accessibleRole: String?) -> Self { var newSelf = self newSelf.accessibleRole = accessibleRole return newSelf } /// The name of the action with which this widget should be associated. public func actionName(_ actionName: String?) -> Self { var newSelf = self newSelf.actionName = actionName return newSelf } /// If the check button is active. /// /// Setting `active` to %TRUE will add the `:checked:` state to both /// the check button and the indicator CSS node. public func active(_ active: Binding?) -> Self { var newSelf = self newSelf.active = active return newSelf } /// The child widget. public func child(@ViewBuilder _ child: @escaping (() -> Body)) -> Self { var newSelf = self newSelf.child = child return newSelf } /// If the check button is in an “in between” state. /// /// The inconsistent state only affects visual appearance, /// not the semantics of the button. public func inconsistent(_ inconsistent: Bool? = true) -> Self { var newSelf = self newSelf.inconsistent = inconsistent return newSelf } /// Text of the label inside the check button, if it contains a label widget. public func label(_ label: String?) -> Self { var newSelf = self newSelf.label = label return newSelf } /// If set, an underline in the text indicates that the following /// character is to be used as mnemonic. public func useUnderline(_ useUnderline: Bool? = true) -> Self { var newSelf = self newSelf.useUnderline = useUnderline return newSelf } /// Emitted to when the check button is activated. /// /// The `::activate` signal on `GtkCheckButton` is an action signal and /// emitting it causes the button to animate press then release. /// /// Applications should never connect to this signal, but use the /// [signal@Gtk.CheckButton::toggled] signal. /// /// The default bindings for this signal are all forms of the /// and Enter keys. public func activate(_ activate: @escaping () -> Void) -> Self { var newSelf = self newSelf.activate = activate return newSelf } /// Emitted when the buttons's [property@Gtk.CheckButton:active] /// property changes. public func toggled(_ toggled: @escaping () -> Void) -> Self { var newSelf = self newSelf.toggled = toggled return newSelf } }