Merge pull request #34 from Amzd/State-property-on-app-fix
Fixed stored @State properties on App
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commit
1723fcdf22
@ -4,3 +4,4 @@
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- [Greg Cotten](https://github.com/gregcotten)
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- [Zev Eisenberg](https://github.com/ZevEisenberg)
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- [Jay Wren](https://github.com/jrwren)
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- [Amzd](https://github.com/amzd)
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@ -37,7 +37,13 @@ public struct State<Value>: StateProtocol {
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/// Get and set the value without updating the views.
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public var rawValue: Value {
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get {
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content.storage.value as! Value
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if let readValue, !content.fetched {
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let newValue = readValue()
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content.storage.value = newValue
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content.fetched = true
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return newValue
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}
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return content.storage.value as! Value
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}
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nonmutating set {
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content.storage.value = newValue
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@ -54,6 +60,8 @@ public struct State<Value>: StateProtocol {
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/// The function for updating the value in the settings file.
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private var writeValue: (() -> Void)?
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/// The function for reading the value in the settings file.
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var readValue: (() -> Value)?
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/// The value with an erased type.
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public var value: Any {
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@ -97,6 +105,8 @@ public struct State<Value>: StateProtocol {
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var internalStorage: Storage?
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/// The initial value.
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private var initialValue: Value
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/// Whether the value has already been fetched from the file stored on the system.
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var fetched = false
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/// Initialize the content.
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/// - Parameter storage: The storage.
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@ -159,15 +169,18 @@ public struct State<Value>: StateProtocol {
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/// Get the settings directory path.
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/// - Returns: The path.
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private func dirPath() -> URL {
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Self.userDataDir()
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.appendingPathComponent(content.storage.folder ?? GTUIApp.appID, isDirectory: true)
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private func dirPath() -> URL? {
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guard let folder = content.storage.folder ?? GTUIApp.appID else {
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return nil
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}
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return Self.userDataDir()
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.appendingPathComponent(folder, isDirectory: true)
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}
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/// Get the settings file path.
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/// - Returns: The path.
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private func filePath() -> URL {
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dirPath().appendingPathComponent("\(content.storage.key ?? "temporary").json")
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private func filePath() -> URL? {
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dirPath()?.appendingPathComponent("\(content.storage.key ?? "temporary").json")
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}
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}
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@ -187,32 +200,41 @@ extension State where Value: Codable {
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self.forceUpdates = forceUpdates
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content.storage.key = key
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content.storage.folder = folder
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checkFile()
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readValue()
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let value = self
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self.readValue = {
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value.checkFile()
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return value.readActualValue() ?? wrappedValue
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}
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self.writeValue = writeCodableValue
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}
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/// Check whether the settings file exists, and, if not, create it.
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private func checkFile() {
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let fileManager = FileManager.default
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if !fileManager.fileExists(atPath: dirPath().path) {
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guard let dirPath = dirPath(), let filePath = filePath() else {
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print("Stored state value accessed before initializing app id.")
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return
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}
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if !fileManager.fileExists(atPath: dirPath.path) {
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try? fileManager.createDirectory(
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at: .init(fileURLWithPath: dirPath().path),
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at: .init(fileURLWithPath: dirPath.path),
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withIntermediateDirectories: true,
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attributes: nil
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)
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}
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if !fileManager.fileExists(atPath: filePath().path) {
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fileManager.createFile(atPath: filePath().path, contents: .init(), attributes: nil)
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if !fileManager.fileExists(atPath: filePath.path) {
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fileManager.createFile(atPath: filePath.path, contents: .init(), attributes: nil)
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}
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}
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/// Update the local value with the value from the file.
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private func readValue() {
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let data = try? Data(contentsOf: filePath())
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if let data, let value = try? JSONDecoder().decode(Value.self, from: data) {
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rawValue = value
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private func readActualValue() -> Value? {
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if let filePath = filePath(),
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let data = try? Data(contentsOf: filePath),
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let value = try? JSONDecoder().decode(Value.self, from: data) {
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return value
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}
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return nil
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}
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/// Update the value on the file with the local value.
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@ -220,7 +242,10 @@ extension State where Value: Codable {
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let encoder = JSONEncoder()
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encoder.outputFormatting = .prettyPrinted
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let data = try? encoder.encode(rawValue)
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try? data?.write(to: filePath())
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guard let filePath = filePath() else {
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return
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}
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try? data?.write(to: filePath)
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}
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}
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@ -25,6 +25,7 @@ public protocol App {
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/// The app's application ID.
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var id: String { get }
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/// The app's windows.
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@SceneBuilder var scene: Scene { get }
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// swiftlint:disable implicitly_unwrapped_optional
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@ -13,8 +13,7 @@ public class GTUIApp {
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/// The handlers which are called when a state changes.
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static var updateHandlers: [(Bool) -> Void] = []
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/// The app's id for the file name for storing the data.
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static var appID = "temporary"
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static var appID: String?
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/// The pointer to the application.
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public var pointer: UnsafeMutablePointer<GtkApplication>?
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/// Fields for additional information.
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